Due to popular demand… More Blood on the Clocktower 🩸😱😈
Details
Our Halloween event seemed to go down very well, and several people said they’d like to play this more often, so I’d be happy to host another session while I’m in town for the second half of November.
Blood on the Clocktower is an epic social deduction game, similar in many ways to Werewolf/Mafia (and a bit like the BBC’s “The Traitors”) but with more player interaction and no player elimination. See further down in this event description for more thematic info.
While it can be played with up to 20 players, it’s generally considered best with around 7-12, especially when there are beginners involved - so we’ll cap each game at 12 participants (+1 Storyteller). If we have more than 13 attendees, we’ll figure out a way to make sure that everyone who wants to try it gets to participate in at least one game.
And of course if we have multiple Storytellers available, and sufficient numbers (16 or more), we can run two games at once - of which one will be guaranteed to be “beginner-friendly” (i.e. not too complicated, but still pretty deadly… 😌😈)
However, this can be quite a long game (2+ hours is typical), and unless we start adding more complex roles, won’t work well with players joining/leaving in the middle. So please try to be punctual, and keep us informed of your expected arrival/departure times in the comments.
Description of Blood on the Clocktower from the official website (https://bloodontheclocktower.com):
During a hellish thunderstorm, a scream echoes through the sleepy town of Ravenswood Bluff. The townsfolk rush to investigate and find the beloved local storyteller has been murdered, their body hanging limp from the clocktower. As blood drips onto the cobblestones below, a realisation slowly dawns… a demon has been unleashed, killing by night and taking on human form by day.
Can good find the demon in time? Or will evil overrun this once peaceful town?
Blood on the Clocktower is a game of murder and mystery, lies and logic, deduction and deception for five-to-twenty courageous players and one devious storyteller.
A social game played in person, seated in a circle, each player receives either a ‘good’ or ‘evil’ token with their unique character on it. Good players share information to solve the mystery whilst evil players lie about who they are and what they know. The good team wins if they can piece together their knowledge, trust each other, and execute the demon. The evil team wins if the demon can sow distrust, evade detection, and wipe out the village.
