About us
Please join our Discord chat by the same name, "Cheyenne Board Game Community" here: https://discord.gg/HVFu7hGT2x. Here you can get acquainted with other members of our group and discuss plans for upcoming events.
My hope is to bring a small interest group together for a common cause - to enjoy board games, deck-building games, roll playing games, etc. I (Chahna) have at least 150 different games and expansions to contribute and will host game nights regularly - probably at least 1-2 per week, sometimes maybe more. Many other members of the group will also have their own collections. So, whether you have your own collection, or you just want to join in and play ours, you're welcome!
Please consider joining me as a co-organizer to help support the group, both financially and by helping to keep plenty of activities on the schedule. It costs $179 per 6 months to maintain a MeetUp group, so I'm really hoping to get a lot of interest and participation in order to make it worth the cost. (5 organizers would mean payments of only $36 per person per 6 months, which is much more agreeable than one person carrying the entire amount) I want to keep the group free for the general membership, so your contribution will be very helpful. Thanks!
PLEASE READ OUR GROUP RULES IN THE DISCUSSION AREA.
Upcoming events
7

Time Stories
3720 Whitney Rd, Cheyenne, WY, USPlease note the earlier-than-usual start time - 5pm. This can be a very long game, depending on how play goes.
Optional: BYOB and/or a snack or dish to share with the group. Assorted beverages are always available. If you're bringing a snack or dish (always optional), you can choose announce in the comments what you plan to bring, in order to ensure variety.
Watch how to play: https://www.youtube.com/watch?v=j6D_C3nHZH4
The T.I.M.E Agency protects humanity by preventing temporal faults and paradoxes from threatening the fabric of our universe. As temporal agents, you and your team will be sent into the bodies of beings from different worlds or realities to successfully complete the missions given to you. Failure is impossible, as you will be able to go back in time as many times as required.
T.I.M.E Stories is a narrative game, a game of "decksploration". Each player is free to give their character as deep a "role" as they want, in order to live through a story, as much in the game as around the table. But it's also a board game with rules which allow for reflection and optimization.
At the beginning of the game, the players are at their home base and receive their mission briefing. The object is then to complete it in as few attempts as possible. The actions and movements of the players will use Temporal Units (TU), the quantity of which depend on the scenario and the number of players. Each attempt is called a "run"; one run equals the use of all of the Temporal Units at the players' disposal. When the TU reach zero, the agents are recalled to the agency, and restart the scenario from the beginning, armed with their experience. The object of the game is to make the perfect run, while solving all of the puzzles and overcoming all of a scenario’s obstacles.
You usually take possession of local hosts to navigate in a given environment, but who knows what you'll have to do to succeed? Roam a med-fan city, looking for the dungeon where the Syaan king is hiding? Survive in the Antarctic while enormous creatures lurk beneath the surface of the ice? Solve a puzzle in an early 20th century asylum? That is all possible, and you might even have to jump from one host to another, or play against your fellow agents from time to time.
The base box contains the entirety of the T.I.M.E Stories system and allows players to play all of the scenarios, the first of which — Asylum — is included. During a scenario, which consists of a deck of 120+ cards, each player explores cards, presented most often in the form of a panorama. Access to some cards require the possession of the proper item or items, while others present surprises, enemies, riddles, clues, and other dangers. An insert allows players to "save" the game at any point, to play over multiple sessions, just like in a video game. This way, it's possible to pause your ongoing game by preserving the state of the receptacles, the remaining TU, the discovered clues, etc.
--description from the publisher
3 attendees
Nemesis
3720 Whitney Rd, Cheyenne, WY, USPLEASE NOTE THE EARLIER-THAN-USUAL START TIME, AS THIS GAME COULD RUN A BIT LONG.
Always optional: Bring a snack or dish to share with the group. Assorted beverages are always available in the game room mini-fridge.
Watch how to play: https://www.youtube.com/watch?v=PKCiex9FXo0
Playing Nemesis will take you into the heart of sci-fi survival horror in all its terror. A soldier fires blindly down a corridor, trying to stop the alien advance. A scientist races to find a solution in his makeshift lab. A traitor steals the last escape pod in the very last moment. Intruders you meet on the ship are not only reacting to the noise you make but also evolve as the time goes by. The longer the game takes, the stronger they become. During the game, you control one of the crew members with a unique set of skills, personal deck of cards, and individual starting equipment. These heroes cover all your basic SF horror needs. For example, the scientist is great with computers and research, but will have a hard time in combat. The soldier, on the other hand...
Nemesis is a semi-cooperative game in which you and your crewmates must survive on a ship infested with hostile organisms. To win the game, you have to complete one of the two objectives dealt to you at the start of the game and get back to Earth in one piece. You will find many obstacles on your way: swarms of Intruders (the name given to the alien organisms by the ship AI), the poor physical condition of the ship, agendas held by your fellow players, and sometimes just cruel fate.
The gameplay of Nemesis is designed to be full of climactic moments which, hopefully, you will find rewarding even when your best plans are ruined and your character meets a terrible fate.
5 attendees
Past events
377



