Charlotte H3 Trail #1233 - White Elephant & Toys for Twats
Details
We are the Charlotte chapter of the international Hash House Harriers (CH3), which is is an adult-humored, non-competitive running group.
"A Drinking club with a running problem"
Hashing is a mixture of athleticism and sociability, fun having and hard work; a refreshing break from the nine-to-five routine. Hashing is an exhilaratingly fun combination of r*nning, orienteering, and partying, where bands of Harriers and Harriettes chase Hares on two to four mile trails through town, country, jungle, and desert, all in search of exercise, camaraderie, and good times.
The irreverent group typically gets together to humorously note on-trail misbehavior with tongue-in-cheek drinking songs and “down downs”.
We meet up at 2 PM on Saturdays and go on a scavenger hunt through the woods and town, for beers that have been hidden by one of our members.
There is no cost for your first visit, so put on some old sneakers, long socks, weather appropriate gear, and come have a beer with us!
Theme: White Elephant
Rules of Engagement at the bottom
Hare: Ballgag and Dungeons (surprise surprise)
Time: 2 pm
Location: Park Road Pub
Hash Cash: $10 (with or without participation of White Elephant)OR $5 with unwrapped toy for donation. More on this below.
venmo - @hehehegs
**paypal - hehehegs@hotmail.com**
Trail Type:
Shiggy: TBD
Turds: TBD
Extra Credit: TBD
What to Bring: You have options! As always first timers are free.
You can choose to participate in White Elephant (or not) You can choose to donate a toy (or not)
Your Hash cash will be $10 unless you are donating a toy. If you are donating a toy your hash cash is $5 Please indicate this on your sign in.
Pre-lube: PRP or wherever you want, I'm not your dad.
On After: PRP
White Elephant Rules of Engagement;
Bring a gift: Each person brings one wrapped, anonymous gift, often humorous or unusual
Determine order: Participants draw numbers to decide the order of turns.
First player's turn: The first person selects and unwraps a gift.
Subsequent turns: Each subsequent player can either choose a new wrapped gift or steal an already opened one.
If your gift is stolen: If a player's gift is stolen, they can choose to unwrap a new gift or steal from someone else.
A gift can only be stolen thrice! After that it's safe from theft.
