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Introduction to Metal

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Brian Z.
Introduction to Metal

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Introduction to Metal

This month, some meet-up regulars and local developers from Chicago-based Edge Capture Software (www.edgecapture.com (http://www.edgecapture.com/)) will be talking about their experiences as they explore the Metal framework provided by Apple.

Exploring Metal:

Apple’s Metal framework is a new alternative to technologies such as OpenGL ES. Developers can create vertex, fragment, and compute shaders for iOS, OS X, and tvOS. Don’t know what a shader is? Don’t worry, we’ll cover it!

We’ll talk about the basics of the metal shader language and how to create basic shaders. We’ll talk about the sorts of tasks developers can accelerate using Metal. We’ll examine Metal primitives and dig into the source code of interesting projects that make use of Metal.

About Edge Capture Software:

Edge Capture Software (www.edgecapture.com (http://www.edgecapture.com/)) is a small team of developers and designers in the US and UK who develop apps for customers in industries such as finance, healthcare, and even the entertainment industry.

Location Info

When you arrive, enter the Merchandise Mart through the main entrance. Head to the elevators between the two security desks and take to the 8th floor. These elevators will let you off in Braintree’s lobby. If you aren’t in Braintree’s lobby, you took the wrong elevators. Once there, a security guard will check for your name on the RSVP list and check your ID to let you in. Once inside Braintree, there will be signs pointing to where the meetup is taking place. WHEN RSVP’ING FOR THE MEETUP, PLEASE PROVIDE YOUR FULL NAME WHEN ASKED SO YOU DON’T HAVE ISSUES GETTING INTO BRAINTREE.

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Braintree
222 W Merchandise Mart Plaza Suite 800 · Chicago, IL