Cypher System (2e) - Ghosts Of Ironsaddle - One-Shot


Details
Summer, 1859. Southwest South Dakota. Huntin' beasts twisted by God only knows what out there in the badlands - chupacabras, grizzly bulls, maybe even worse - is thankless, filthy, thirsty, and dangerous work. That said, it is work, and the bounties pay actual money. But what's a town doin' out here, where the map ain't got no town on it? And why is everyone here so...downright odd?
This one-shot set in the Weird West uses the Cypher System and its High Noon At Midnight supplement, a relatively rules-light and narrative-heavy game system that uses a d20, d6, and very maybe a d%. Pregenerated characters will be provided, though those familiar with the system may submit their own (Tier 1) ahead of time. As with all our games, no experience is necessary!
Things to Bring:
- Pencil/Pen and Paper (both will be available if you forget)
- Dice, specifically 1d20, 1d6, and 2d10 (some will be available if you do not have any)
- Imagination
- Feedback
Please feel free to reach out to voelkelt@gmail.com with any questions, or message me (Tim V) on here. Hope to see you there!

Cypher System (2e) - Ghosts Of Ironsaddle - One-Shot