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It is late Autumn, but an early freeze and snow has caught the warren by surprise.
The grass crackles underpaw, and the tunnels feel a little colder than they should. In the great chamber, the Storyteller gathers you and the other kits and speaks gently—but there’s no mistaking the point: the stores are thin, and winter doesn’t negotiate.

“This snow means that we must rely more on food we have stored in the warren, and we just don’t have enough in here yet. It is time, indeed past time, for you kits to get out into the real world and do your share to help the warrens prepare for winter. I will be going with you as we take a trip to some gardens to collect vegetables for winter storage.”

You’re heading out into the wide, confusing world to do a very rabbit thing with very un-rabbit consequences: slip into the humans’ garden and bring back vegetables for the burrow. There will be tempting smells, towering shadows, and plenty of chances to be brave in the small, stubborn way rabbits are. Keep your wits sharp, your friends close, and your ears even closer—because getting in is only half the trick. Getting everyone home is the part that matters.

The Garden Raid is a short, introductory adventure for 1st level characters in Bunnies & Burrows 3rd Edition (B&B 3e)

As with all our games, No Experience Necessary! Beginners and first-time players welcome.

Tone:

  • PG‑13, story‑driven, more Watership Down than Saturday‑morning cartoons—think Mouse Guard, Mausritter, or Root: The RPG. Not a kids’ game; may include peril and survival themes.

Things Provided:

  • Pre-generated characters will be available
  • Or, bring your own 1st level character (3rd edition B&B)
  • Dice (But feel free to use your own)

Things To Bring:

  • Pencils
  • Paper
  • Feedback
  • Imagination

Bunnies & Burrows was first published in 1976 by Fantasy Games Unlimited. It provided a complete roleplaying game system in a fantasy setting, but unlike prior RPGs, it allowed you to roleplay as an intelligent rabbit rather than a traditional humanoid race (e.g., human, elf, dwarf, or halfling). There were rules for combat and herbalism, and the risks of traps, diseases, and predators. This new edition (2018) has been completely revised and expanded to enhance clarity and playability.

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