D&D 5e: The Mad Manor of Astabar One-Shot
Details
For twenty years Astabar’s Manor sat abandoned, gaining notoriety as a cursed place of magic and danger. The good folk of Havehollow avoid it at all costs but at the suggestion of treasure, the adventuring characters venture forth to explore the home of the once great wizard.
In addition to the strange effects of a magically deconstructed wand that has suffused its power over the manor, the creatures remaining within will do everything in their power to prevent the characters from succeeding.
For this adventure you may prepare 3rd level characters using Dungeons and Dragons 5e (2014 rules) with Standard Array or Point Buy to allocate ability scores. Alternatively pre-generated character sheets will be available.
Suggested items to bring include:
- Dice
- Writing supplies
- Paper
No prior experience necessary
