Solving Community Problems with Gamification
Details
Boundaries, they make a cell what a cell is and they are the foundation of our legal framework. Their shape in institutions is also part of what keeps positive community oriented change from happening. But if they didn't exist, we would become "Leave the World Behind" pretty fast. How do we evolve boundaries so our systems can evolve, without threatening everything good we've created so far?
This presentation is part of a series of talks on gamification. The intent is for each part to be done with a different audience, pulling on their unique significance to the conversation, so previous attendance in this series is not required.
Previously we demonstrated its potential in massive corporations through the internal audit discipline and their most un-insurable challenges. Then we presented at YYC Data Con on how it can accelerate data frameworks & integration. Now it is your turn so let's make it Civic focused. Together we will make a game out of a critical piece of civic infrastructure, so the boundaries around it can be more effectively evolved with technology.
About Tim Lipp:
How can society evolve to build increasingly resilient infrastructure? Tim Lipp has explored this question through a variety of disciplines, and now runs the Centre for Social Impact Technology. His background includes published research on language development in Nepal, data & analytics in financial audit, and starting a gamified audit tech company. He holds several governance roles and is involved with standard setting in digital & community governance.
The Centre for Social Impact Technology is a city-wide knowledge hub for nurturing dialogue, learning, and action on the convergence of social innovation and digital technology innovation. The vision of the Centre is to catalyze an innovation ecosystem in Calgary around technology that is not only socially beneficial but socially transformative (responsible, open, inclusive, shared, and regenerative).
