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THIS GAME IS CURRENTLY FULL.

The world has ended. The final battle between the Creator and the Adversary supposedly occurred about fifty years ago, though still no one is certain which side was victorious. The Caelian Empire, a source of peace and stability throughout the multiverse for thousands of years, lies broken and in ruins in the aftermath of the conflict. Their great wonders of magic, including the Dweomer Gates which allowed instantaneous travel to anywhere in the sprawling multi-planar empire, have stopped working. What remains of the empire now find themselves weakened, fractured, and isolated. Here in the backwater colony of Vasloria at the very edges of the former empire, the world remains relatively unscathed but the remnants of Caelian civilization is slowly crumbling into ruin.

You are in Orlane, a village that was conquered some thirty years ago by the arch-necromancer Dalinar the Black. Dalinar is reclusive and has not left his tower or spoken to anyone in many years, but his horde of skeletal minions and ominous obsidian tower are ever present. They generally don’t bother the villagers and are useful in keeping most larger threats away. From what rumors are heard of other places, things elsewhere are much worse.

A few years ago, crusaders began arriving under the banner of St. Ajax the Messiah-Emperox from what they called the new Vaslorian Empire. They proclaimed their mission was to destroy the evils of this land, like Dalinar, and restore the glory of Caelian civilization. In practice, they have proven to be about as bad as the evils they fight.

The most recent batch of Vaslorian crusaders have been crushed and driven out of the village by Dalinar’s undead horde, but all isn’t well. Neighbors who have known each other for years now seem like strangers and the friendly atmosphere of the town has turned to suspicion and paranoia. Something sinister is at work in Orlane.

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