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Weekly first edition dungeons and dragons adventures.
Short adventures and dungeons with primary focus on the strategic elements of the game. Bring a dungeon you’d like to run for others if you like, or play a variety of characters different characters.

Each player starts with a second level character for the first adventure. As the character gains levels so too does their story. However every character is mortal and they can all die, so you can make a new second level character whenever you'd like. Have a bank of characters, each with their own stories, to draw from before setting out on your adventures.
Use an expendable new character to nobly protect another's higher level character. Maybe give the others a chance to escape by facing a horde of goblins alone, dying heroically.
Or fall in love with your baby whose made it all the way to a high level.

If a player wants their wizard to get a powerful magical tome, he could steal one from a cloud giant's flying castle with the help of a group of paid thieves.

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