CLAN-Cornwall Locative/interactive Arts Network at AIR
Hosted by Cornwall Digital Meetup Group
Details
This Open Friday in AIR, April 26th
CLAN - Cornwall Locative/ Interactive Arts Network.
1-2pm - Free and welcoming, refreshments available.
Speakers: Lee Nutbean, interactive artist and Tony White, creator of an immersive soundwalk - the narrative app Missorts.
Please read on for information and for what’s on next month at CLAN (last Friday of the month, May 31st) Speakers: creative coder Dave Griffiths is joined by digital archaeologist Tom Goskar PLUS a creative coding session for absolute beginners before May’s CLAN– book NOW only 10 places available and keep an eye on CLAN’s Facebook page http://tinyurl.com/chsxe9v.
CLAN - Cornwall Locative/ Interactive Arts Network
April 26th
1-2pm AIR Sandpit
Lee Nutbean is an interactive artist, researcher and lecturer for I-DAT at Plymouth University. In collaboration with University College Falmouth he is currently completing an applied, practice based research project to explore the potential of smart networked technologies (topically described as the ‘Internet of Things’) to map and evaluate the movement and relationships
of people and resources across geographically distributed communities.
Hundreds of things: the Internet of Things for cultural networks.
Hundreds of things takes place through the eighteen Cornish mining heritage venues distributed across ten districts of Cornwall. These heritage venues act as active nodes on a dynamic network, linking communities of local residents to a transient community of visitors. They operate as conduits for exchange for ideas, knowledge and physical objects. They also become nodes on more problematic seasonal networks, such as supply chains for food, traffic and amenities (water, electricity and sewerage).
The applied practice will engage in the participatory design and implementation of a variety of ‘provocative prototypes’ or ‘cultural probes’, to explore the use of IoT technologies to reveal the complex processes that exist within this networked ecology. These processes can be described as a ‘techno-ethnography’ that embrace quantitative data (such as server hits, financial transactions, GPS tracking of artefacts and people, etc) and qualitative data (such as stories, images, audio/visual recordings and conversations).
Tony White will talk about Missorts, his permanent public artwork for Bristol which launched in November 2012. Missorts is an immersive soundwork inspired by Bristol's radical literary heritage. The work features ten original, location-triggered stories by ten writers, accompanied by a series of new musical works specially commissioned from composer Jamie Telford for St Mary Redcliffe’s Harrison and Harrison organ in its centenary year. An urban soundwork delivered directly to your smartphone as a mobile app, Missorts is produced by Situations and funded by Bristol City Council for the Bristol Legible City initiative. Tony can’t attend in person but will be with us on skype.
Tony White is the author of novels including Foxy-T (Faber and Faber), the non-fiction work Another Fool in the Balkans (Cadogan) and numerous short stories. His novel Shackleton’s Man Goes South will be published by the Science Museum, London in 2013. Recent titles include the novellas Dicky Star and the Garden Rule (Forma) – commissioned to accompany a series of works by the artists Jane and Louise Wilson and reflect upon the 25th anniversary of the Chernobyl disaster – and Missorts Volume II (Situations) a novella published to accompany White's permanent public artwork for Bristol (see http://www.missorts.com).
Tony White has been writer in residence at the Science Museum, London and Leverhulme Trust writer in residence at the UCL School of Slavonic and East European Studies. He collaborated with Blast Theory to write Ivy4evr, an SMS-based, interactive drama for young people broadcast by Channel 4 in October 2010 and nominated for a BIMA award in 2011 by the British Interactive Media Association. He recently wrote the script for The Toxic Camera (Film London/Flamin' Productions) a film by Jane and Louise Wilson. Tony White is chair of London's award-winning arts radio station Resonance 104.4fm and blogs regularly at http://pieceofpaperpress.wordpress.com
CLAN - Cornwall Locative/ Interactive Arts Network
May 31st
1-2pm AIR Sandpit (training session before CLAN, please read on for details)
Speakers: creative coder Dave Griffiths is joined by digital archaeologist Tom Goskar
David Griffiths will discuss Creative coding - Bikes & plants: two locative media projects dismantled
A tale of android apps from parallel realities, misbehaving beagleboards, handlebar speakers and massively multiplayer online fungi planting. ‘The swamp that was’, a bicycle opera from the ground of Gent and 'Borrowed Scenery', a story about an alternate reality where plants are a central aspect of human society.
David Griffiths is an award winning game designer, creative coder and
livecoding artist based in Falmouth, and is part of FoAM – a Europe wide
independent arts and research organisation. He worked in the games and
film industries for 10 years (Moving Picture Company, Sony Eyetoy R&D)
and went on to work on a robotics research project with FoAM. Alongside
Aymeric Mansoux and Marloes de Valk he created the satirical Facebook
game ‘Naked on Pluto’ which won the Telefonica Vida competition in 2011.
With Gabor Papp, he works on Fluxus – a widely used open source 3D game
engine for livecoding worlds into existence, and performs internationally with ‘slub’ a livecoding algorithmic rave group. He also works with scientists for bioinformatics and science outreach work.
Tom Goskar is a digital archaeologist and part of the Open Shed Penzance Hack Space. He will show how digital techniques can be used to show hidden details on, for example, medieval crosses at Sancreed and Penzance, for example, Penzance Market Cross has plenty of hidden meaning that shows up well with enhanced 3D data. Then there are the ‘unreadable’ monuments too, which turn out to be perfectly readable with the right approach.
The 3D models themselves could be delivered to a smartphone app, and the monument viewed actually and virtually to enhance understanding and enjoyment of them. Sometimes when you see the enhanced version, your eye is able to pick out the details in real life - it's all about "getting your eye in" as we say in archaeology.
For an example of the technology Tom developed 5 years ago that helped people see an entire landscape in a new light see: http://vimeo.com/387367
(LiDAR data had until then been used as 2.5D data - i.e. flat with coloured values for height).
For an overview of Tom’s work see: http://tom.goskar.com/about/
And CLAN and LETS GET DIGITAL present:
CREATIVE CODING taster session for ABSOLUTE BEGINNERS with Dave Griffiths
Date: May 31st
Time: 10.30am – 12.30pm
Location: AIR building, Falmouth University, Tremough Campus TR10 9EZ
Places: For 10 people only
Deposit: There are limited places so you will need to pay a £15 deposit to secure your place when you book, which will be refunded before the workshop. If you don’t turn up you lose your deposit.
To book: admin@creativeskills.org.uk - do it ASAP, only 10 places.
CLAN’s Facebook page: http://tinyurl.com/chsxe9v
or join the CLAN email list: lf144383@falmouth.ac.uk, please put ‘CLAN list’ in subject line. I try not to bother you with too much stuff so good idea to get info via Facebook updates and the AIR Open Friday emails and their website: http://air.falmouth.ac.uk/about-events
In this workshop for beginners with award winning game designer, creative coder and live coding artist Dave Griffiths you will find out about
the emerging art form of live coding and learn how to write simple
programs to create animations in 3D space.
You will be introduced to fluxus, an open source game engine for live
coding worlds into existence, used by artists, performers
and digital practitioners for installations, VJing, games and
education.
[1] http://toplap.org/
[2] http://www.pawfal.org/fluxus/
What will you do? What will you achieve?
You will create 3D animated forms, and have an introduction to
fundamental programming concepts, naming of values and processes,
recursion and digital representation of colour, 3D shape and
texture.
There will be coffees and teas.
