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BattleTech: Clan Jade Falcon Campaign (Tukayyid) - Mission 1: The Deadly River

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BattleTech: Clan Jade Falcon Campaign (Tukayyid) - Mission 1: The Deadly River

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This will be the first mission (of fours!) in the historical Jade Falcon campaign from the Battle of Tukayyid book. In history, the Jade Falcons are defeated on Tukayyid, can you change their fate? Or will history repeat itself?

The Narrative:
Prezno River -Boreal Continent, Tukayyid Free Rasalhague Republic 7 May 3052 The Prezno River was a costly obstacle for the Jade Falcons. The two bridges that would ordinarily allow them to cross the river were blown to pieces by Comstar, dumping more than three Jade Falcon Trinaries in the deadly Prezno River. Historically, the Jade Falcons found a way across the river by sacrificing additional OmniMechs to it, and using their hulks as a makeshift bridge across a narrower part of the torrent. The unorthodox solution allowed the Falcons to continue fighting their way towards the first objective of their campaign: the city of Olalla.

Force Building:
Forces will be 350pv. Clan forces will be skill 2 or 3 and consist of one star of five mechs in any formation and up to two battle armor in a “support formation” of skill 2 or 3. Clan rosters can feature any unit from one “IS Clan” plus the “IS Clan General” lists with “Clan Invasion” availability on Master Unit List (MUL). Inner Sphere forces will be skill 3 or 4 and consist of one level II lances of six mechs and up to two vehicles and four infantry in a “support formation” of skill 3 or 4. The level II must be eligible for a formation. Inner Sphere rosters can feature any unit from “ComStar” faction plus the “Inner Sphere General” lists with “Clan Invasion” availability on MUL. Each player may submit and bring up two lists for each side. For this battle, Comstar forces will have 12 battlefield support points to spend before the game begins. This will be explained more in depth at the start of the event.

Game Length: 8 turns max

Objectives:
Attacker (Jade Falcons): More than 50% of the Attacker’s force are on the other side of the river during the End Phase of Turn 5. (1 VP) More than 50% of the Defender forces are destroyed at the end of the game. (1 VP) Defender (Comstar): Prevent more than 50% of the Attacker’s force from crossing the river during the End Phase of Turn 5. (1 VP) More than 50% of the Attacker’s forces are destroyed at the end of the game. (1 VP)

Optional Rules:
Formations (pg. 117 ASCE) Multiple Attack Rolls (pg. 175 ASCE)

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