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D&D One-Shot Mondays at Hexagon Alley!

J
Hosted By
James B.
D&D One-Shot Mondays at Hexagon Alley!

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What's up, nerds!

Come join us every other Monday at 6:30PM for a D&D one-shot at the incomparable Hexagon Alley in downtown CoMo!

Whether you've played before, are a veteran of the game, or are BRAND NEW to the hobby, you'll find a welcoming environment and a DM ready to help you have a great time. We'll be running through "Hold Back the Dead," the latest one shot celebrating 50 years of D&D and the release of the new Monster Manual. A brief synopsis:

Ironspine Keep has stood abandoned for many years. Representatives of the Lord’s Alliance, an organization of the strongest cities on the Sword Coast, recently funded an expedition to reclaim the fortress. The fortress would allow the Lord’s Alliance to keep a closer watch over dangers in the region. The characters are initially hired to help guard Ironspine Keep, which is expected to be an easy task.

Szass Tam, a scheming lich in command of the malevolent Red Wizards of Thay, plans to amass an army in this area of the Western Heartlands. Ironspine Keep makes an ideal place to sequester his forces, and Szass Tam can’t allow the powerful Sword Coast cities to control the stronghold. He quickly dispatched a legion commanded by a spectral warlord to discourage the recovery effort. To instill fear in the rabble repairing the fortification, Szass Tam sent an imposing illusion of himself over the fortress, declaring its impending doom.

The Lord’s Alliance won’t be deterred. Rather than abandon the fortress, the five cities supporting the reconstruction efforts committed to defending Ironspine Keep against Szass Tam’s horde.
When the characters arrive for what they expect to be a routine guard posting, they learn about the approaching horde and must align themselves with one of the five cities. Defense of Ironspine Keep depends upon them.

For character creation, use the 2024 rules, point buy or standard array (your choice) for abilities, and standard starting gear.

Play kicks off between 6:45 and 7:00 and typically lasts about 3 hours.

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D&D at Hexagon Alley!
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Hexagon Alley
111 S 9th St #10, · Columbia, MO