Crusade in the Dead Lands: Pt. XIV
Details
Crusade in the Dead Lands Pt. XIII
Horror Fantasy Adventures: 9-10th level
The party has defeated the Vampire Prince Dominic and freed the lands from his tyrannical grip. Now the party must consolidate what they have won while delicately balancing their allies and their wishes and power. They need people and the barbarian chief Elvarr has 1000s of them who can and will move into some of the territory. The orcs under prince Mog's tribe have also helped out but working with them and the barbarians will be one of the hardest things the party must do.
Each of the character has also choice of some of the best fiefdoms and they must cleanse any undead or other monster remnant to make them safe and prosperous again.
There are also rumors of a dwarven city under the mountain range adjacent to the duchy of Geva, Dominic's old domain. He had helped an evil dwarven prince take control there and used the mines and enslaved dwarves as his own. He used their ore to deal with the foreign Viking raiders as well as selling those men children taken from all the regions within his control. The party must deal with those raiders as well.
This is a Home-brew campaign using Pathfinder/D&D basic rules.
