The Vernholt* - Part the eleventh
Details
The mission was simple; Go to the old dwarven trading post, get the iron bloom mushrooms and get out. After last session we find our heroes with most of the upper works explored and face to face with Wolves. Big scary wolves and a man-wolf. But no mushrooms in sight. Arrows flew, parley was tried and a wolf or two died. More antics involving improbable feats of athleticism and derring-do and we had the wolf man in a headlock, and arm bar and on his back. Refusing to yield a wolf man arm was broken and quickly ‘Greypelt’ thought better of his resistance and yielded.
Soon the party was looking down a long shaft as Greypelt explained that goblins occasionally crawl up the shaft to trade odd bits for alcohol. Down they went and for the first time we saw true dwarven construction. Largely unmaintained dwarves construction and likely to collapse - but dwarves construction nonetheless. From here we quickly found a group of spiders who, grumpy about the attempts to burn them out of their homes - leapt on the party - in particular the Halfling how spent most of the rest of the fight under the belly of one of the spiders slowly being crushed. Still more improbable feats of athleticism and derring-dos along with attempts at spells, luck burns and other acts of desperation (All while both the handling and by now the cleric were under the belly of a spider being crushed.) and eventually the spiders lay in pools of their own viscera. A quick search of the room yielded no iron-bloom mushrooms but a few interesting samples were gathered along with spider poison and spider blood - ya know just in case.
Healing/disapproval/more healing, still more healing followed by resting - and by now a cadre of goblins lurked just beyond the door. This did not go unnoticed by Greypelt who the part chided into coming along despite his misgivings about being underground. With reckless abandon the door was yanked open and the pair of jack-o-lantern for helmet wearing goblins on the other side got the droopy the party who were so stunned at the appearance of the pair they pretty much forgot to react. We had pumpkin head goblins, froglet goblins, gecko-foot goblins (dropped the party from above) , four armed goblins, wasp nest throwing goblins - a bunch of weird and misshapen goblins burst through the door and soon had the part on their heels.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>.
If adventuring in a new world forged with an eye to classic adventuring sounds like fun please join us! FWIW - Dungeon Crawl Classics is loosely based on the core mechanics of D&D 3/3.5 but plays much more like the original D&D/BECMI style. Favorite characters may not see the end of the story, many situations will require the GM to make a table side ruling as the book leaves much unsaid. But somehow, despite all this - it just works.
No experience required- rules will be taught and capriciously broken.
