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Organized by the Hungarian GPGPU Community, DevBP and Shapr3D, the Budapest Graphics Forum returns for 2026.

This year features an international lineup of presenters while maintaining our high technical standard and informal atmosphere.

A one-day gathering for everyone passionate about computer graphics, GPU programming, rendering, and visualization.
​In addition to the talks, expect live demos and plenty of time for informal networking with fellow experts and enthusiasts.

Please note that RSVPs are only accepted through Luma here. Spots are limited and attendance will be confirmed.

Spotlight speakers:

  • ​Milán Magdics (NVIDIA) — Omniverse Libraries: Modular Building Blocks for Digital Twins and Physical AI
  • ​Attila Áfra (Intel) — Enhancing Ray Tracing with Intel Open Image Denoise
  • ​János Turánszki (Wicked Engine) — Wicked Engine technical presentation

Further talks:

  • ​Thomas Koch, Gernot Ziegler (geofront e.U.) — Gaussian Splatting in Practice: Streaming and Cultural Heritage
  • ​Annalena Ulschmid (TU Wien) — Rendering and Simulating Large Voxel Worlds
  • ​Markus Schütz (TU Wien) — Accelerating Real-Time Rendering with Software Rasterization
  • ​Ferenc Deák, Aldiyar Toulegasy, Gábor Erdős (NCT Ltd., HUN-REN SZTAKI) — Volumetric Simulation of Material Removal and Collision Detection in CNC Machining
  • ​Csaba Bálint (Shapr3D) — Real-time raytracing of CAD models
  • ​Péter Tamás (Budapest University of Technology) — Rethinking Modern Forward+ Shading: Dual-HiZ Adaptive Clustered Forward+ Architecture
  • ​Gergő Gugi (Eötvös Loránd University) — Spatial Volume Partitioning via Interval Arithmetic for CSG rendering

The event will be held entirely in English.

Related topics

Events in Budapest, HU
GPU
Computer Graphics
3D Printing
Rendering

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