Enable Cross Platform Apps & Engaging audiences with interactive 3D web content
Details
Long titles. Obviously, we've shortened it down. Different name here, same great #DevTO taste there. As we keep to form on other aspects, our presentations are slightly different in this first quarter second entry for 2015.
Also, We'd like to get your feedback on our past events, please help us make 2015 a great year of events for #DevTO by completing this survey (https://docs.google.com/forms/d/1r6TZp01lWxfd-kD9MizpXtI2JCayykPTKhl_IJeUdvM/viewform).
Enterprise Needs More Than E-Mail: Enable Cross Platform Apps
Choice…users demand it, developers require it. In a world with so many choices and where mobile devices are as powerful as the computers they are replacing, how can enterprises move beyond using these devices solely for mobile email? This session will review many of the challenges and opportunities available for enterprises to move beyond email today.
Manny Elawar travels the globe in the hopes of finding talented developers eager to pursue new opportunities on the new and exciting BlackBerry 10 Platform. Manny's technical background primarily includes C/C++ development for simulation tools, specifically in the areas of Mobile Device Management, BlackBerry Enterprise Server, and VoIP. He has an educational background in Software Engineering and Business Administration.
Engaging audiences with interactive 3D web content
http://photos1.meetupstatic.com/photos/event/9/a/9/6/600_433899574.jpeg
As of September, with the launch of iOS8, we’ve now got WebGL support on every modern desktop and mobile browser. This means that as an industry we can start delivering web content with a whole new level of interactivity, content that has the performance and engagement of native apps.
I’ll focus on the rubber hitting the road: a primer on 3D assets, design patterns from game development that we can leverage, and the middleware and tools you should be using. I’ll also touch on some real world applications of interactive 3D that Verold has delivered for clients like Amazon, Hallmark, and Pearson Education.
Ross McKegney is CEO of Verold, where he and his team are developing a media platform at the convergence of web design and gaming. Status quo today is static websites, with interactive relegated to game engines and native apps for iPhone or Android. These content silos are killing productivity and innovation, but thankfully there is an alternative. Modern web browsers are more than powerful enough to run your interactive content, and with Verold's tools and Interactive Content Engine, your team can build once, and deploy to web, mobile, smart TV, and consoles. Your media strategy, evolved.




