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The Mythril Chain Station - A Spelljammer/Star Trek RPG

Photo of Terry Michaels
Hosted By
Terry M.
The Mythril Chain Station - A Spelljammer/Star Trek RPG

Details

  1. Ignore the day, this is ongoing at your schedule, like a play by mail campaign but faster.
  2. Actual adventures happen on Friday night online.
  3. This is a long-term RPG for those who can't RP regularly as well as a Friday adventuring night.
  4. It has no set time (ignore what is listed). Join and participate on YOUR schedule.
  5. Anyone may join, create a concept for a character, develop them, add to the details of a huge station in a Spelljamming world where the Federation has been reborn 30,000 years in the future.
  6. Be a shopkeeper, be a security guard, be a warrior visiting the shops, a wizard looking for that rare component, an alien scouting security for a take over, a diplomat trying to establish their planet as a new Federation member, almost anything.
  7. Create a new character (easy) or detail them (tons of charts, options).
  8. Join for a few minutes, a day, for years, as your schedule permits. We can't all be regular weekly adventurers. Some of us have other things to do.
  9. Most interactions will be with the DM/GM in text, a channel privete to you, but other channels will be open to you for areas of the station to interact with others.
  10. Come join a multi-mega RPG with forty years of history in RL.
  11. Online for the first time.
  12. Join when you wish, long as you wish, post your actions, questions, goals, DM/GM will respond or other members will, allowing you to build the station, create events, etc. Think of it like an old-style play by mail game with perks for those who can't make a regular game in addition to a regular Friday night game online.
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Austin D&D and Tabletop RPG Meetup
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Every week on Friday until June 8, 2030

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FREE
100 spots left