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“The fog came in thicker than usual last night. I stood the second watch on the eastern wall and watched it crawl up the rocks like something with intent. The light in the tower burned steady, yet the mist still pressed close enough that I could feel the damp through my cloak. We lost another fisherman’s skiff two days past—found the hull, not the man. The Council speaks of weather and currents. I have walked these cliffs since I was a squire. Weather does not leave claw marks on the stone just above the tide line.”
- From the journal of Calder Voss

This is the second part of the Fall of Truthspire. The small coastal village of Truthspire stands as a lone beacon of Goodness and Light in the Dark and Sinful Realms. Will you be one of the virtuous or one of the casualties of the Mist?

You will play as one of the chosen Knights of Truthspire, a hero who rose from the blood and bone of Netherese Dragons. This story is appropriate for characters at level 11.

We will continue on until the story is told. The campaign is designed to be flexible and open, but not so overwhelming as a sandbox. Think of this as an open litter box campaign where player agency and choices impact the events’ outcomes (I.e. less railroading, more light railing)

When creating your characters, please use the point buy system. Avoid using Unearthed Arcana until you and the DM discuss it first. Any alignment is fine. We will be discussing any pertinent facts related to your character’s relationship to Truthspire. Please ask if you have questions.

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