

What we’re about
The Dragons Concord is a tabletop role-play gaming (TTPRG) center providing professional Game Masters, or “Storytellers”, for your favorite games including Dungeons & Dragons, Pathfinder, Call of Cthulhu, and more.
A Community Center by gamers, for gamers.
Please use the form linked below to create your player profile. You can update it at any time. We'll use this information to ensure we're offering the services and events you want from us. Thank you for being part of The Dragons Concord community!
Player Profile: https://forms.gle/FuMpcaSbEEg9rimy5
Website: https://www.dragonsconcord.com
Discord: https://discord.gg/cyR2mj2y5p
11215 US-29 Ste L
Fairfax, VA 22030
(703) 891-1322
Monday 5:00 pm - 10:00 pm
Tuesday 5:00 pm - 10:00 pm
Wednesday 5:00 pm - 10:00 pm
Thursday 5:00 pm - 10:00 pm
Friday 5:00 pm - 10:00 pm
Saturday 12:00 pm - 10:00 pm
Sunday 12:00 pm - 10:00 pm
Upcoming events (4+)
See all- [D&D5e Campaign] Keepers of the FeatherThe Dragons Concord, Fairfax, VA$40.00
This campaign is currently full.
Join our Community Discord to learn about this event and many more.Summary
Storyteller: Chris B.
System: Dungeons & Dragons 5e
Type: Biweekly Campaign
Day & Time: Monday at 6:00 PM ET
Duration: 3 Hours
Location: Dragon's Concord
Cost: $40.00/session
Capacity: Full (6 of 6 seats filled)Requirements
Experience: Beginner
Age: 18+Description
The Domains of Dread are on the verge of a great change. The Vistani travelers whisper that the spirit of Hyskosa has returned and uttered a new prophecy about the breaking of old prisons. No one can doubt that the mists are behaving strangely and people speak of amber moons. The Keepers of the Feather, occult investigators and defenders of the innocent souls preyed upon by the Darklords, have taken it upon themselves to discover the cause of the recent disturbances.”Keepers of the Feather is a campaign for Dungeons and Dragons where players take on the role of agents of the eponymous organization dispatched to investigate mysterious occurrences in the Domains of Dread. This includes everything from a discovering a murderer on a haunted train, trafficking with wererats in a city trapped in a perpetual plague, retrieving stolen memories from a mindflayer hive, and much, much more.
Something like X-Files meets the League of Extraordinary Gentlemen with a healthy dose of gothic horror and lovecraftian madness. If you enjoyed Curse of Strahd, come see what stranger things lurk in the deeper recesses of the Land of Mists.
- [D&D5e Virtual Campaign] Journeys Through the Radiant CitadelLink visible for attendees$40.00
This campaign is currently full.
Join our Community Discord to learn about this event and many more.Summary
Storyteller: Justin C.
System: Dungeons & Dragons 5e
Type: Weekly Campaign
Day & Time: Tuesday at 6:30 PM ET
Duration: 3.5 Hours
Location: Online
Cost: $40.00/session
Capacity: Full (4 of 4 seats filled)Requirements
Experience: Beginner
Age: 18+Description
You were about to perish as your homeland faced disaster, when suddenly you saw a glowing diamond, and a shimmering image in it of a colossal city of glittering spires. After pressing your hand to its cool surface, you have found yourself in the Radiant Citadel, a floating city carved out of a single fossil, snaking around an ancient diamond. It is a multicultural, multiracial bastion for refugees and travelers from across the multiverse, and a crossroads for people to share their traditions, stories, and calls for heroes. As you adjust to the wonders of your new home, you must also find a way to reclaim your homeland. It is said many glorious heroes have passed through the Radiant Citadel on the path to legend. Where will your journeys take you?Journeys through the Radiant Citadel is a reworked version of the 5th edition Dungeons & Dragons adventure anthology of the same name published by Wizards of the Coast. The campaign will use D&D Beyond, Discord, and Roll20.
Features: A Level 2-10 campaign with reworked versions of the Radiant Citadel module adventures inspired by real-world cultures (such as Thailand, Mexico, ancient China, etc.), which will include dungeon crawls, horror, minigames, and political roleplaying.
Themes: Factional politics, multiculturalism, natural and supernatural disasters, and a hero's journey to save their lost homeland Content warnings: Body horror, drowning (references to death by), fire, kidnapping/hostages, memory erasure, murder, natural disasters, and violence.
- [Event] Free Play One-ShotsThe Dragons Concord, Fairfax, VA
Reserve your spot here.
Join our Community Discord to learn about this event and many more.Summary
Type: Biweekly Event
Day & Time: Tuesday at 6:30 PM ET
Duration: 3 Hours
Location: The Dragon's Concord
Cost: Free
Capacity: Max of 6 playersDescription
Join us every other Tuesday evening for free one-shots with one of our professional Storytellers!These games will vary between a number of systems including Dungeons & Dragons, Pathfinder, Call of Cthulhu, Vampire: The Masquerade, Marvel Multiverse, and more. These games will be played either on a public table or in a private room depending on availability.
We have a variety of snacks and drinks for sale, but feel free to bring your own if you desire.
- [Traveller Campaign] The Pirates of DrinaxThe Dragons Concord, Fairfax, VA$40.00
Reserve your spot here.
Join our Community Discord to learn about this event and many more.Summary
Storyteller: Nathaniel G.
System: Traveller
Type: Weekly Campaign
Day & Time: Thursday at 3:30 PM ET
Duration: 3 Hours
Location: Dragon's Concord
Cost: $40/session
Capacity: Open (3 of 5 seats filled)Requirements
Experience: Beginner
Age: 18+Description
In the Pirates of Drinax, the Travellers play a band of adventurers entrusted by the King of Drinax with a letter of marque, permitting them to prey on ‘illegal’ trade within the borders of the vanished kingdom. The King hopes this piracy will give him the leverage he needs to restore Drinax to its former glory, and intends for the Travellers to win back all the planets lost over the last two centuries – but the King’s plans are just the starting point for this campaign.Once the Travellers have their letter of marque and ship, it’s up to them what to do next. Will they stay loyal to their patron and help restore Drinax? Will they turn rogue and create their own kingdom? Will they be heroes or monsters, pirates or privateers? Will they make their fortune amid the pitiless stars, or will the cold depths of the Trojan Reach be their grave?