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Rise of the Runelords (D&D 3.5e, Fantasy Grounds)

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Chris
Rise of the Runelords (D&D 3.5e, Fantasy Grounds)

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Note: This game is now full with six players, but send me a message with your email address if you're interested and I'll add you to the waiting list. If I can fit you into the game, I will.

After a group of formerly unknown heroes thwarted a goblin attack on the Swallowtail Festival, life in Sandpoint still has not returned to normal. A rogue goblin hiding in the crawlspace of one home killed a father of two, the sheriff has gone to Magnimar to try to muster more guards and locals are still scratching their heads to understand why the goblins stole the remains of Ezakien Tobyn, the town's former religious leader who was killed in a massive fire five years ago. Now a missing innkeeper has lead the heroes to the town's most prominent industry, the Sandpoint Glassworks, and whispers of future and even larger goblin attacks keep the townspeople on edge. Are all of these events somehow related?

Rise of the Runelords is Paizo's first and perhaps best adventure path and one of my favorite campaigns of all time. I've been running this campaign for several months for a group of friends and decided to start a second online game to try to find more 3.5e players in the Poconos.

This online D&D 3.5e game will take place every other Wednesday, 7-10 p.m. All skill levels are welcome. We use Discord to communicate and Fantasy Grounds Unity (https://www.fantasygrounds.com) for the tabletop. Full disclosure: The game is free, but Fantasy Grounds costs $4/month unless you buy a lifetime license ($39). Rise of the Runelords is a Pathfinder adventure path, but this is not a Pathfinder or a 5E game.

Fun fact about goblins: They hate horses and dogs, but they love to sing and set things on fire.

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