How to launch a hit indie game - from dev to publishing
Details
Hey there, mobile and game devs!
We're kicking off the group again with a new series of meetups and a great lineup of speakers from all sides of the industry. Here's what you can expect from our first get together on Oct. 4th!
Speaker lineup
Voodoo - Hugo Peyron, Head of Publishing
Hugo will talk about the rise of Voodoo and their transformation from game developer to publisher of multiple no. 1 hits like Paper.io and Snake vs. Block, with 20 million UA downloads in a month. At Voodoo, Hugo is in charge of finding new studio partners, onboarding and coaching them so they can turn their game into a hit.
PocketGamer - Dave Bradley, COO of Steel Media
Dave will speak about 5 ways to get your indie mobile game noticed by the press. He has 20 years of experience as a games and entertainment journalist and editor, and is the COO of Steel Media who publish PocketGamer.
GameAnalytics - Ioana Hreninciuc, Head of Product
GameAnalytics currently tracks more than 12.000+ games and we have just done some research on trends in game genres. I'll talk about where is retention growing and where it is dropping, how is session length changing over time, what are the up and coming genres you should be considering for your next game, and which ones are becoming less popular.
More details on the talks will follow. GameAnalytics will sponsor drinks and food so bring your friends ^.^
