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Kicking off Development and Object Recognition with HoloLens

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Ashley D.
Kicking off Development and Object Recognition with HoloLens

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What an exciting time to be on the forefront of technology, with HoloLens poised to be a major game-changer and new devices being developed for the mixed reality market.
SSW was one of the first companies in Australia to purchase the $3000 HoloLens developer edition.

Microsoft originally assumed it would be a gaming product, but surprisingly, these dev editions are mostly not being purchased by entertainment or gaming companies. In fact, the business demand of this product has dramatically outperformed Microsoft’s expectations.

During this presentation, Stephen will take you through:

· The six fundamental building blocks of HoloLens’ applications
· Unity setup for HoloLens development
· HoloLens object recognition with Vuforia
· HoloLens demonstration With a working HoloLens to demonstrate, this presentation is not to be missed.

About Stephen Carter:

Stephen is the VIC State Manager and a Senior Software Architect for SSW with a diverse background in business, rail, insurance, utilities and emergency services managing the end-to-end delivery of technology projects. Stephen started his IT career in the late 80’s developing insurance applications in Pascal and since then has ridden the crest of numerous technological tsunamis, from the birth of the internet in the early 90’s, through to the introduction of mobile phones and mobile internet. Stephen believes we are on the crest of another technological revolution with the release of HoloLens, and he is chomping at the bit to explore the world of mixed reality and to share his learnings with developers, business, and enthusiasts alike.

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