Creating Modern Game Characters
Details
This presentation will cover the workflow and techniques he uses to create characters for modern games engines. This will include the modelling, sculpting details, baking, texturing and presentation, whilst using software such as blender, Zbrush, Substance Designer & Painter, Marvelous Designer and Marmoset Toolbag.
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Jack graduated with a bachelor of games and interactive entertainment majoring in animation from QUT in 2014. Since then he was one of the founding members of Akimbo Creations, a startup game company in Vancouver Canada, and was working on the sci-fi title Arc Continuum. After mostly doing environments, props and animation whilst studying, he began to focus on characters in Canada when he met his friend and mentor Ray Le.
Jack now works at QUT as a 3d generalist for Visualisation and eResearch team at the Institute for Future Environments, and creates game characters in his spare time.
