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A hands on session of solving Haskell Puzzles. We will be continuing the ICFP Programming Contest 2004 task: "Dinner with Ambiants (https://alliance.seas.upenn.edu/~plclub/cgi-bin/contest/task.php)".

Solving the "Dinner with Ambiants" task will continue over the next few meetings. In this meeting we will be working on the simulation engine. We have covered the base types to represent the data-model and started a graphics visualiser. Don't worry if you didn't make it, the code to cover all of previous couple month's puzzles will be posed before the meeting. Finally, at the following meeting we will cover a solver for actually solving the task.
Generally, the aim is for everybody to improve their Haskell skills, by solving small puzzles, sharing their solutions and seeing how others solve the same puzzles. There will be a variety of puzzles suitable for (almost) all levels of programmer. Easy puzzles for beginners. More advanced puzzles for the more experienced. Each puzzle will be one step on the journey from novice to master, breaking the learning down into tiny chunks.

This meeting is at SkillsMatter. You need to to register and let them know you are coming at: http://skillsmatter.com/event/scala/feeding-haskell-to-ambiants-part-3

Arrive from 6pm. Meeting starts at 6-30pm and we will head to the pub afterwards.

Bring your laptop, we will be coding.

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