Five Design Patterns for HoloLens


Details
Five Design Patterns for HoloLens
One of the most entertaining challenges of working with Microsoft's HoloLens has been to establish a set of reusable design patterns for mixed reality. Adrian Ferrier, Development Manager at Trimble Geospatial, discusses creating core reusable libraries and application patterns for Trimble's business areas, including conceptual, UX, and programming interface foundations for others to leverage. Adrian will share Trimble's key application design patterns for mixed reality and the shorthand terminology they created to describe them. This session will enumerate these patterns and dive into a few to illustrate the curious implications of programming for interactions in spaces.
Why you should come
Trimble is one of the earliest Microsoft HoloLens partners and Adrian helped lead the implementation of one of the best Microsoft spotlight projects (https://www.youtube.com/watch?v=kXVW4sUsh3A) in mixed-reality, using the device to help architects and their clients envision their building projects through 3D holographic models.
About our speaker
Adrian Ferrier holds a Masters in Civil Engineering & Computer Graphics from Georgia Institute of Technology. He is a Software Designer and Development Manager for Trimble. Within Trimble, Adrian runs the XYZ special projects development group (2007-present). The XYZ group focuses on Interactive 3D Visualization, Simulation, and Optimization. Adrian has led the core Trimble-Hololens software development team (Sept 2014-March 2016) in support of Mining, Building Operations, and Architecture application use cases.

Five Design Patterns for HoloLens