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What if you could visit the past, every dream, every alternate history, and every impossible world?

In DayTrippers, players become the crew of advanced SlipShips — vessels capable of traveling into the past, between worlds, dimensions, and dreams. These “SlipTrips” are dangerous, unpredictable journeys where time, logic, and even identity can bend. There’s one rule every DayTripper must remember: you have only twenty-four hours of Home-Earth time to return. or you’ll be erased from reality, utterly and permanently.

### The Girl Who Broke the Dream

The DayTrippers’ client, Oracle Industries, is a powerful megacorp that records, packages and sells dreams. They've obtained the coordinates to a Node for a newly-discovered Dream World.

The crew has been hired to travel to the dream, document it and bring the data back. The mission briefing is deliberately vague. All the client will say is that the dream involves a weather event, a girl, and a broken reality. But, on the other hand, they offered you a lot of money -.what could possibly go wrong?

Please bring six-sided dice and scrap paper. Pregenerated character will be made available. Rules will be taught at the table. Novices are welcome.

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