DDAL05-06 Beneath the Fetid Chelimber (2014 D&D 5e Game)


Details
The ruined wizard tower in the Marsh of Chelimber may hold a clue to defeating the superintelligent hill giant, Bad Fruul, and prevent him troubling the town of Parnast. To find the tower, adventurers must overcome the watery magic of the fetid marsh and discover or clear a route to the ruins of a previously lost tower.
Why I am running 2014 rules instead of 2024:
1. I know the 2014 rules better and can run the game more smoothly
2. The module was originally designed to be run with 2014 rules
3. I don't want to support WotC for their business practices right now
Please refer to the version 13 AL rules:
https://assets.ctfassets.net/swt2dsco9mfe/5HsTtt0nV2KIyAGYl4bIi9/6edfd53c11ff71bd647488fe730022ae/D_D_Adventurers_League_Player-s_Guide_v13.0.pdf

DDAL05-06 Beneath the Fetid Chelimber (2014 D&D 5e Game)