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Designing the sound of the main character in Avatar – frontiers of Pandora

If you want to learn how designing the sound of a 3 meter tall Navi on an alien moon demands a different approach than designing the sounds of a human player character we’ve got you covered. With a focus on foley, senior sound designer Henriette Jenssen will show how the design process in Avatar: Frontiers of Pandora went from design page to final product in game. The presentation will show how they collaborated with the external sound design vendor Formosa and the foley artists Sarah Monat and Robin Harland in order to create expressive foley movements and some very peculiar footstep materials. Lastly, they’ll go through the challenges they faced when recording the sound of the player’s movements in water, and how these were fixed with the help of some very experimental recording techniques under water. After this presentation, Sound Designer Jacob Buch Johannsen will take the stage and show you how he implemented the plant movements in the game. His talk is all about asset management, leaf rustles, and some very destructive recordings that took place in the Canadian forest.

Address: Niels Hemmingsens Gade 24, 1153 København, Danmark
Schedule:

  • 18:00: Entrance with complimentary snacks and drinks
  • 18:30: Presentation begins
  • 19.30: Break
  • 19.45: Q&A
  • 20:30: Drinks & mingle
  • 21:00: Thank you for tonight. Voluntary afterparty at Wessels Kro

This event is arranged by Game Audio Denmark & hosted by
Daniel Nielsen and Nikolaj de Haan

Website: https://www.ubisoft.com/en-gb/game/avatar/frontiers-of-pandora

Related topics

Events in København, DK
New Technology
Game Programming
Independent Game Development
Video Game Design
Audio Engineering

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