Game Audio Playthrough #36 - Hunt: Showdown 1896
Details
Get ready for the 36th Game Audio Playthrough. This time featuring the FPS game Hunt: Showdown 1896. Lead Audio Designer, Dominik Zingler, and Audio Designer, Thea R. Hundebøl, will take you to the dark world of Hunt and its detailed sound design on gunshots and ambiance.
Details about the Game Audio Playthrough - Hunt: Showdown 1896:
The focus of this talk will be on the environments in Hunt: Showdown 1896. You'll gain insight into the design of exterior vs. interior gunshots, outdoor vs. indoor ambiences, and player readability, feedback, and tracking within different spaces. Additionally, you will get a sneak peek into the Wwise project and gameplay.
Note: The event won't be streamed on Twitch.
Venue:
Unity Office at Niels Hemmingsens Gade 24, 1153 København
Schedule:
18:00: Entrance with complimentary snacks and drinks
18:30: Presentation
19.30: Break
19.45: Q&A
20:30: Drinks & mingle
21:00: Thank you for tonight. Voluntary afterparty at Wessels Kro
This event is arranged by Game Audio Denmark & hosted by
Daniel Nielsen and Nikolaj de Haan
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