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Real-Time Motion Capture Training using Perception Neuron & Notch and Open-House

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Real-Time Motion Capture Training using Perception Neuron & Notch and Open-House

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# REAL-TIME MOTION CAPTURE WITH NOTCH TRAINING

## The power of an ALL IN ONE Performance Capture pipeline with Perception Neuron and Notch offers a real-time Character Animation platform that is production-ready for stage.

## Face-to-Face Notch Training

Interested in learning Notch and harnessing the power of Perception Neuron for real-time VFX and live entertainment?

Come to Miami and Have some fun! Reserve your spot for our first-ever, in-person Motion Capture for Notch class led by Notch's Lead Trainer, Armin Kazlauskas.

DATE: April 27-28, 2022
HOURS: 10am-6pm
OPEN HOUSE APRIL 29: 1-6pm

Signup (paid on Wednesday & Thursday, Free on Friday):
https://neuronmocap.com/notch-training

Virtual Reality Video of previous training for Live Ballet Dancers in Miami:
https://youtu.be/5D-kiaQKdTg

Mocap in Notch:
https://youtu.be/lPlRlurJ8rU?t=130

## Course Overview

Taught by Armin Kazlauskas, Lead Trainer at Notch, the course will spread over two days, and here's what will be covered:

### DAY 1

  • Introduction to Builder: an in-depth walkthrough of the UI and workflow tools.
  • Video Compositing & VFX: adjusting the viewport, working with post-FX nodes, video nulls and green screen keying
  • Lights: working with basic lights, deferred rendering, shadow casting, area lights, environment maps, volumetric lighting, using skyboxes and working with reflections.
  • Materials: basic material understanding, using separate material nodes, texture mapping and material editing inside of Builder.
  • Modifiers: workshop showcasing the use of math and continuous Modifiers, including some nice tips, tricks and best practices.
  • Particles: workshop teaching you how to set up a particle scene using
  • Emitters, Affectors, 3D particle trails, IMAG emitting and post-FX.
  • File formats: we will explore the various 3D file formats and showcase the differences and benefits of each supported format (like .c4d, .fbx, .abc, .obj and .lwo)
  • Exporting: learning how to export videos (and the various options available), setting up a project for standalone EXE export, exporting to media servers for use as blocks, and network editing.
  • Tips & Tricks: we finish the course with a list of personal tips and tricks from Armin, including links to his favorite online resources.

### DAY 2

  • More advanced topics, building on the knowledge gained on day 1. While this day is available as a separate purchase, we strongly recommend you do both days to follow the flow of the training (and to refresh your memory!)
  • Cloners: Setting up Cloner systems, using Affectors with cloners, optimizing cloner scenes to run well in real-time.
  • Particle Systems: Using particles as part of a larger scene, using physics with particles, connecting particles to deformers, cloners and fields.
  • Deformers: Setting up Deformers, how best to apply them, how to increase the dynamics of a scene using Deformer fall offs and other tips and tricks.
  • Perception Neuron: Workshop where we apply everything we've learned so far to the Perception Neuron motion capture system, including calibration and demonstrations.

### DAY 3

  • Join Us for An Open House.
  • Q&A: Join Armin Kazlauskas and the Noitom Team on an all day Notch Open House.

***

FGDA Discord group:

https://discord.gg/sN6aQhD

Join our Facebook Group Florida Game Developers
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https://www.facebook.com/groups/sflgd/

COVID-19 safety measures

Event will be indoors
The event host is instituting the above safety measures for this event. Meetup is not responsible for ensuring, and will not independently verify, that these precautions are followed.
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Noitom International, Inc.
278 NE 60th St · Miami, FL