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Events taking place with Games Gateway: Virtual Worlds & the Law, Spring Cocktail; Games for Change; and Games for Health

From: limor s.
Sent on: Friday, May 8, 2009 8:48 AM
Hello fellow Games Gateway-ers,

We have a series of events coming up that I hope you can join us for in the coming weeks:

Tuesday May 12:

[b]Overview of Business and Legal Issues with Virtual Worlds
What You Need to Know Now About this Tremendous Business Opportunity

Virtual Worlds are on the verge of transforming business in as dramatic a way as the Internet did in the mid-late 90?s. But as with every new technology, there also are emerging legal issues to consider. Pillsbury formed the first legal practice team focused exclusively on virtual worlds and video games and the team includes the author of ?Virtual Law?, the leading book on the subject published by the American Bar Association.

This seminar, led by Jim Gatto, leader of Pillsbury?s Virtual Worlds & Video Games team, will provide an overview of the business opportunities associated with virtual worlds, how businesses are using them and the legal issues of which you need to be aware.

To Register go to: http://www.pillsburyl... or send an email to Meggan Maromonte at [address removed].

Location: Pillsbury Winthrop Shaw Pittman
1650 Tysons Boulevard
McLean, VA 22102


Games Gateway Social Gathering

It's time for another Games Gateway cocktail gathering to exchange the latest news about projects, happenings, questions, needs, explore ways to work together,etc.

I hope to see you all on Tuesday at Tonic.

Tonic at Quigley's Pharmacy
2036 G St. NW
Washington, DC 20006

Games for Change Conference May 27-29

Check out all the information and register at at

This May, the only festival dedicated to the exciting new movement of Digital Games for Social Change will explore real-world impact, the latest games, and funding strategies. Hosted in New York City by Parsons The New School for Design, the 6th annual Games for Change Festival will take place May 27 ? 29, 2009. The Annual Games for Change Festival brings together the world?s leading foundations, NGOs, game-makers, academics, and journalists to explore how best to harness this incredibly powerful medium to help address the most critical issues of our day, from poverty, climate change, global conflicts, to human rights. Every year, the festival doubles in size and brings in new, high-impact partners.

The festival includes 3 exciting days of panels, keynotes and brainstorming sessions, as well as funders' meetings, press briefings, a private journalists dinner, an in-conference game, birds-of-a-feather gatherings and the usual excellent networking opportunities. This year we'll also be featuring the first-ever Newsgame Award at the Expo Night on May 28th, sponsored by the Knight Foundation, an evening games Expo and reception where attendees can play these new games first-hand and watch the awards ceremony for the best news games.

Called "the Sundance of video games" for "socially-responsible game-makers" we?re promoting a new genre of video game ? games to change the world ? for the better.

Join us in this exciting and important new event!

The Games for Health Project Fifth Annual Games for Health Conference
See all the details and register at

Our best event yet promises to provide great insight to the growing worlds of exergaming/active games, health training games, disease management efforts, and much much more. Our conference platform provides attendees with great content, important networking opportunities, and a focus on providing opportunities to develop new projects and improve existing efforts

Games for Health Program Overview

Our main event is the core Games for Health Conference. Featuring two-days of talks, more then 300 attendees and 40 sessions provided by an international array of over 50 speakers cutting across a wide range of activities in health and health care.

Topics include exergaming, physical therapy, disease management, health behavior change, bio-feedback, epidemiology, training, cognitive exercise, nutrition and health education.

To submit a session, panel, or roundtable for consideration for our program please visit our call for content.

Games Accessibility Day (June 10, 2009)

Making all games accessible to people with lifelong or temporary physical and/or cognitive disabilities is an important need for the videogame field in general. At the same time the ability to use games to directly help people with disabilities is an important output of the games for health field.

Virtual Worlds and Health Day (June 10, 2009)

Games for Health will feature a full day of content focused on the use of virtual world systems and health. Virtual worlds combine social systems with game-based interfaces and graphics to create entirely new synthetic spaces to train, practice, and visualize. Such systems hold great promise to health and healthcare through layering on of game-play or enabling pure simulation or new forms of social interaction.

Games for Health Receptions (June 11 & 12, 2009)

This year's Games for Health Conference features two receptions for attendees. On June 11, our main reception will provide our biggest networking event and a showcase for exciting work in the games for health field. On June 10 we will host a small reception for attendees of our pre-conference events and early arrivals for the Games for Health Conference.


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