gamedev.lv conference
Details
Let's celebrate www.gamedev.lv 11th anniversary together with the leading game development industry speakers.
Meet our speakers:
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Imants Zarembo from Latvia. Founder of Soaphog. Been in commercial game development for around 4 years. In Soaphog – 2 years. Tasks included everything that is needed for a game to reach it's players – project management, game design, sound design and other roles. Latvian Game of The Year 2017 developer.
Imant's speech: "Publishing a game on Steam, Soaphog experience". -
Agnieszka Szóstak from Poland, she's working as a PR Specialist at CD Projekt RED studio for several years, being responsible for The Witcher series and Cyberpunk 2077. Now managing her own PR company called PR Outreach, helping indie developers spreading the word about their awesome games.
Agnieszka will tell us about "How to tame Public Relations? A short guide for future PR ninjas.". -
Ari Pulkkinen from Finland. Ari is an award winning composer and sound designer. With over 15 years of professional experience, his works include original and award winning music and audio for games such as Angry Birds, Nex Machina, Resogun, Alienation, Super Stardust HD and Trine -series. Among many awards that Ari gathered throughout the years just some of those that stand out are Hall of Fame in Pocket Gamer, Finnish Game Developer of the Year 2011 and Best PS4 Audio Award 2013 from Resogun by IGN and many others.
Ari's speech: "Brand Your game (with music)". -
Jake Birkett from the UK, he formed his indie company, Grey Alien Games, in 2005. 13 years later he has eleven games under his belt including the RPG card game, Shadowhand, and casual hits Regency Solitaire and Spooky Bonus for PC/Mac. Jake has experience with every stage of the development process from design and implementation to testing and localisation.
Jake's speech: "You are spending too long making your game". -
Brjann Sigurgeirsson from Sweden. He runs a studio called Image & Form in Gothenburg, with 20+ workers. Image & Form has released four noteworthy games lately (and a whole slew not quite as noteworthy before that), namely: Anthill for iOS, SteamWorld Dig, SteamWorld Heist and SteamWorld Dig 2 for Nintendo 3DS / PC / Mac / Linux / PS4 / PS Vita/ Nintendo Wii U / Xbox One / Switch.
Brjann's speech: "How to self-publish in modern world". -
Pawel Miechowski from Poland, he is currently partnerships manager at 11 bit studios. Previously writer and PR/marketing ninja for all 11 bit titles. Before that, a writer and a PR guy at Metropolis Software, including a period at CD Projekt (2007-2009). Started his career in gamedev in mid 90s working on animations for "The Prince and The Coward" point'n'click adventure game.
Pawel's speech: "Create a marketing strategy for your game and then work or do not work with publishers". -
Bjorn Hurri is a well respected concept artist, known for his speed and imagination. He joined Opus Artz as their Lead Artist/art director 10 years ago working on multiple AAA titles over the years. Hard working and always striving for perfection, Bjorn’s approach to his craft is relentless in his dedication. With a full understanding of a game development pipe-line, Bjorn is very experienced working with in-house teams and managing efficient and seamless workflows.
His diverse experience and talent spans across all genres including characters, props and environments and art direction.
Bjorn's speech: "10 years of concept art (a retrospective)". -
Anatolijs Ropotovs, CEO of Game Insight, one of the world’s leading mobile games companies. Game Insight is the Baltics company, the developer of the Guns of Boom. A games veteran, Anatolijs spearheads partner and platform relations for the group. He also maintains close involvement with games development, leading key games for the company.
Anatolijs' speech: "Catching The Next Big Wave".
The winners of the BRSD 7 will be awarded during the conference.
The language of the event: English.
