Wellbeing Heroes: End Game Co-creation part 1
Details
Join us for a hands-on, three-part design workshop where we will collaboratively invent "The Being Well Heroes End Game." Hosted by Being Well Catalysts, facilitators of systemic wellbeing and transformative change, this is a unique opportunity to build a serious game from the ground up.
Our mission is to create an engaging experience that empowers players to understand, navigate, and positively influence the complex challenges of the global polycrisis. We will ground our game world in a powerful, unifying concept: Buckminster Fuller's "Spaceship Earth," envisioning our planet as a shared, finite vessel that we must steward together.
Based on our earlier game; "The Wellbeing Heroes Order: Saving the Wellbeing Utopia", and facilitated by experienced systems and design thinking experts, this interactive series will guide us through a structured, creative process. Together, we will progress from a foundational concept to a playable model, defining the game's core mechanics and interactive elements, all aimed at fostering wellbeing and heroic agency for the crew of Spaceship Earth.
The Overall Goal:
To co-design and prototype "The Being Well Heroes: End Game," a new serious game set on Spaceship Earth. Through these three sessions, we will transform complex, real-world challenges into a playable experience that fosters collaboration, systems thinking, and a shared sense of responsibility for our collective future.
### Part 1: Foundation & World-Building – All Aboard Spaceship Earth
Objective: To establish the core vision, purpose, and foundational world of the game, using Buckminster Fuller's concepts of "Spaceship Earth" as our starting point and grounding our understanding of the "polycrisis" in leading academic research.
Activities:
- Welcome to Spaceship Earth: We begin with an introduction to the concept of our planet as a complex, shared spaceship with no instruction manual.
- Understanding the Ship's Systems (Polycrisis Mapping): Guided by the foundational research of the Tackling the Polycrisis group at Utrecht University, we will map the interconnected challenges facing our ship. This activity will draw insights from everyone's work on navigating complex global crises in relation to Capitalism, Patriarchy, and Colonialism.
- Defining the game world: As a group, we will craft a powerful vision statement for the game. What does a successful "End Game" for Spaceship Earth look like? What transformation will our players and the crew experience?
- World-Building Brainstorm: We will generate the first creative sparks for the game's aesthetic, atmosphere, and narrative context within our Spaceship Earth setting.
The workshop starts at 14:00 CET.
Part 1 will be only online.
Please note that this is part of a series of three events. No need to attend all of them, but they build on each other.
Both first and second sessions will be online, while the third session (Playing the game) will be in person.
Learn more about the project: https://www.bwcatalysts.com/projects-and-impact/workshops-and-activities/serious-games-and-simulations/end-game
