Our topic in February will be WebGL. WebGL brings 3D graphics to the Web by introducing an API that closely conforms to OpenGL ES 2.0 that can be used in HTML5 canvas elements. Find out more about WebGL, what it is and what it can do through examples and demos. Our presenter will be Gregg Tavares, who wrote most of the excellent
http://code.google.co... Gregg has been in the video game industry for most of his life with shipping games from Apple II, Atari 800, C64 days up to PS3 and Xbox 360. He is now on the Chrome GPU team helping to bring WebGL and GPU acceleration to Chrome. From the WebGL Wiki: The immediate mode nature of the API is a divergence from most web APIs. Given the many use cases of 3D graphics, WebGL chooses the approach of providing flexible primitives that can be applied to any use case. Libraries can provide an API on top of WebGL that is more tailored to specific areas, thus adding a convenience layer to WebGL that can accelerate and simplify development. However, because of its OpenGL ES 2.0 heritage, it should be straightforward for developers familiar with modern desktop OpenGL or OpenGL ES 2.0 development to transition to WebGL development.
Agenda * 6:00-7:00pm Dinner and Networking * 7:00-7:30pm Lightning talks * 7:30-8:30pm Gregg Tavares, WebGL * 8:30-9:00pm Q&A