Physically Based Rendering V4 10.1 Group Read (continue)
Details
This week, we will complete reading Chapter 10.1, Texture Sampling and Antialiasing, of the PBRT book, starting from Section 10.1.2.
During group reading events, we go through all the content together, so there's no expectation to read it in advance (though it’s great if you do!).
Note that this event will be hosted on our Discord server
Book URL: https://pbr-book.org/4ed/contents
Join our Discord server: https://discord.gg/6TTRA5h
Meeting recordings: https://www.youtube.com/channel/UCbX05PBAE-582PYaRXdjRnw/
Meeting notes: https://github.com/LesleyLai/gpvm-meeting-notes
Animation & Visual Effects
Computer Graphics
3D Graphics
Computer Programming
Visual Effects