DDAL-EBEP-03 The Rising City (Tier 3, APL 16), Session 2
Details
NOTE: Priority will be given to previous players in this campaign.
DDAL-EBEP-03 The Rising City
An army of symbiont-enhanced soldiers guards the Emerald Claw as they excavate the daelkyr sanctuary beneath Metrol. To get past them, the adventurers need a diversion. A gang of scavengers camped in the city are willing to help, but they have their own demands—a long list of them, in fact!
The Rising City is a special D&D Epics™ four-hour interactive adventure, originally designed for two or more tables playing together. However, we will be using the single group options. This adventure for Tier 3 Characters. Optimized for APL 16. This special event is designed to accompany the Engines of War storyline. Engines of War is part of the Oracle of War Eberron
Oracle of War Campaign
In Oracle of War, you play a scavenger, an adventurer who braves the unpredictable and monstrous dangers of the Mournland in the aftermath of the Last War. With your own war experiences still lingering and haunting your memories, you work for rich salvage brokers who pay you to enter the Gray (the locals’ name for ruined Cyre) and track down Cyran artifacts and relics. Everyone has their own reasons for taking on this dangerous work: profit, redemption, guilt, patriotism, revenge, curiosity, or motives more generous or sinister. Whatever the reason or whomever you truly serve in your missions, the danger of the Gray is no less real. Death awaits any who brave the scarred and haunted landscape of the Mournland.
The scavengers and salvage brokers make their homes in the town of Salvation on the edge of the Mournland. In this lawless town, successful scavengers need strong wits, nerves of steel, ambition, and a team to watch their backs. Vast fortunes and buried secrets ready to be unearthed await you in the Gray, but so do terrible monsters and lingering magic.
DM: Mike C
• What we'll do
We will run the Eberron DDAL-style Campaign for D&D characters using the Oracle of War Adventure League rules available at Wizards of the Coast's website: (https://media.wizards.com/2021/dnd/downloads/OracleofWar_PGv1_5.pdf)
With the additional digital source material:
- Eberron: Oracle of War: Salvage Bases and Missions (ESBM)
(https://www.dmsguild.com/product/306028/Eberron-Oracle-of-War-Salvage-Bases-and-Missions) - Exploring Eberron by Keith Baker (EXE)
(https://www.dmsguild.com/product/315887/Exploring-Eberron)
• What you need
We will run an adventure for D&D characters with the new Adventure League and the Eberron rules. There is no more limiting character creation to PHB+1--you can use whichever source you want from the list mentioned below. The only caveats are:
- No cross-over to Eberron from Misthunters campaigns or the Forgotten Realms.
- ONLY the following races and sub-races are available to play (applicable source material in parenthesis):
• Aasimer (EXE)
• Changelings (ERLW)
• Dwarves: Hill (PHB), Mountain (PHB), Dragonmarked (ERLW), Ruinbound (EXE)
• Elves: Aerini/High (PHB, EXE), Tairnadal/Wood (PHB, ERLW), Dragonmarked (ERLW)
• Gnomes: Forest (PHB), Rock (PHB), Dragonmarked (ERLW)
• Goblinoids: Bugbear (ERLW), Goblin (ERLW), Hobgoblin (RFLW), Dhakaani Hobgoblin (EXE), Dhakaani Goblin (EXE), Dhakaani Hobgoblin (EXE)
• Gnolls (EXE)
• Half-Elves: (PHB), Dragonmarked (ERLW)
• Halflings: Lightfoot (PHB), Stout (PHB), Dragonmarked (ERLW)
• Humans: (PHB), Variant (PHB), Dragonmarked (ERLW)
• Kalashtar (ERLW)
• Orcs (ERLW)
• Half-Orcs: (PHB), Dragonmarked (ERLW)
• Shifters: Beasthide (ERLW), Longtooth (ERLW), Swiftstride (ERLW), Wildhunt (ERLW)
• Warforged (ERLW)
You can use non-optional rules found in the Player’s Handbook and all the books listed below. If a rule has been reprinted in a newer resource, you must always use the latest printing.
• Player’s Handbook (PHB): For a more complete experience, we recommend you use a fifth edition D&D Player’s Handbook.
• Eberron: Rising from the Last War (ERLW). Players can use also the player options from Eberron: Rising from the Last War.
• Xanathar’s Guide to Everything (XGE). Players can use the player options and spells from Xanathar’s Guide to Everything.
• Tasha’s Cauldron of Everything (TCE). Players can use the player options and spells from Tasha’s Cauldron of Everything.
• Fizban’s Treasury of Dragons (FTD). Players can use the player options and spells from Tasha’s Cauldron of Everything.
You may also use the the player options and spells found in the following digital publications:
• Eberron: Oracle of War: Salvage Bases and Missions (ESBM) (https://www.dmsguild.com/product/306028/Eberron-Oracle-of-War-Salvage-Bases-and-Missions)
• Exploring Eberron by Keith Baker (EXE)(https://www.dmsguild.com/product/315887/Exploring-Eberron)
• What you need
A tier-appropriate character (DnDBeyond is great for building characters), a pen/paper or electronic device for notes, and your imagination!
