Forge Premier One-Shot: 3:10 to CARNAGE
Details
D&D 2024 | Level 6 | Up to 5 Players
Guild Guide: Paul Scofield
Alright, you lot. It’s midnight, and the mithral wheels of the Skull Coast Express will start turning in a few hours. Your contract is straightforward: lead security on this early-morning run and ensure that the prisoner inside Vault Car Threereaches the end of the line before dawn.
The prisoner is the notorious Lord Chiropteros, a volatile and dangerous undead entity strictly limited to moving during hours of darkness. Locked within a heavily ward-sealed vault, he can’t physically escape.
Notice we said physically?
Don’t let your eyes fool you. Just because he’s locked up doesn’t mean he can’t still affect you.
Hopefully, word hasn’t gotten out about tonight’s cargo. That thing’s minions want their master freed, and his rivals want him dead. Bounty hunters want a payout, and he’d be a powerful ally for the morally corrupt. Not to mention, there’s been a crew of plain old train robbers in the area that better not pick this train to hit tonight.
Surely it will be a quiet ride on a midnight train with one of the most vile fiends in the kingdom.
Still, the mithral tracks are clear, the weave-engine is running at full throttle, and you are the only ones who can ensure that monster in there will never be free again.
The Forge Premier Experience
This adventure uses the 2024 D&D rules for a group of up to five 6th-level characters. Expect all the usual hijinks aboard an arcane train, interactions with a powerful and spooky prisoner, and certainly no interruptions the entire ride.
Cost
Forge Members: Free
Guild Members: $10
Non-Members: $20
What to Bring
Bring a 6th-level character created using the 2024 D&D rules, along with dice, pencils, and a quick initiative roll.
Pre-generated characters will be available at the table if needed.
Seats are extremely limited, with room for only five players. Sign up through Meetup to reserve your seat.
