What we're about

Let's get together to talk and learn about HoloLens and Mixed Reality. There's a huge opportunity for developers to reach thousands of enterprises and millions of customers by building experiences to help people in their daily lives!

Most of our meetups will be at the Microsoft Reactor SF, a great venue and hub for developers to come and meet other HoloLens and Mixed Reality enthusiasts. There's great opportunities to get training, participate in workshops, Hackathons, meetups, mixers and port their experiences to HoloLens or Immersive Headsets (Acer, HP, Samsung and more), including access to hardware and developer support.

Organized by Microsoft Mixed Reality Engineers!

Upcoming events (4)

Creating Mixed Reality Apps with Microsoft PowerApps

Online event

**This will be a pre-recorded session with the speaker present for live questions**

Low code/no code solutions for creating mixed reality apps enables a wider range of creators to build apps using emerging technology. Microsoft PowerApps provides the opportunity to quickly build and share low-code apps. The platform has expanded to include mixed reality components made to view 3D models, measure in mixed reality, and view models in mixed reality. In this session, April shares her experience with creating a prototype of an interior design app that uses the PowerApps mixed reality components. Interested in giving PowerApps a try? Join this session to learn how you can get started with Microsoft PowerApps and mixed reality.

Speaker:
April Speight, Sr. Cloud Advocate, Spatial Computing, Microsoft
April Speight is an author and developer advocate based in Beverly Hills, CA. She began her professional career in the luxury and fashion industry and later transitioned into tech as a project manager and systems analyst. Her programming journey began with Python which led to two published titles Bite-Size Python: An Introduction to Python Programming and Visual Studio Code for Python Programmers. During the summer of July 2019, she saw her first HoloLens 2 demo which integrated speech translation in real-time. This demo was the spark to her career in Mixed Reality.
In January 2020, she and a team of 4 ambitious developers created Spell Bound, a VR learning experience designed to help children with dyslexia and dysgraphia learn letter formation and word recognition. Their team won Best in Learning, Education and Research as well as Best in Health and Wellness + Medical at the MIT Reality Hack. She has since taken on a role as a Sr. Cloud Advocate with the Spatial Computing technology team at Microsoft helping to onboard beginners in the XR space.

An Intro to HoloLens 2 development using the Unreal Engine and MRTK-Unreal.

Interested in getting started with HoloLens 2 development using Unreal Engine 4? Join Carl as he builds a simple HoloLens 2 application from start to finish with the help of OpenXR and the Mixed Reality Toolkit for Unreal (MRTK-Unreal). In this session we will cover how to set up an Unreal project for HoloLens 2 development, installing MRTK-Unreal, a typical edit -> compile -> debug cycle and packaging an application for release.

Speaker: Carl McCaffrey
Carl is a software engineer on the Mixed Reality Developer Experience team working on MRTK-Unreal

Intro to HoloLens 2 development using the Unreal Engine and MRTK-Unreal.

Interested in getting started with HoloLens 2 development using Unreal Engine 4? Join Carl as he builds a simple HoloLens 2 application from start to finish with the help of OpenXR and the Mixed Reality Toolkit for Unreal (MRTK-Unreal). In this session we will cover how to set up an Unreal project for HoloLens 2 development, installing MRTK-Unreal, a typical edit -> compile -> debug cycle and packaging an application for release.

Speaker:
Carl McCaffrey
Carl is a software engineer on the Mixed Reality Developer Experience team working on MRTK-Unreal.

MuseumEye: New Eye to an Immersive Holographic Content in Museums

Join us for the MR Speaker Series!

MuseumEye aims to discover the potential of mixed reality techniques that may be applied to the field of touristic guidance in museums, with a view to enrich and reshape the museum experience by helping visitors to grasp more visual information and perform interactions that can improve the level of museum engagement, which accordingly could expand the time spent in museums.

Speaker Information:
Dr Ramy Hammady, Senior Lecturer at Solent University, UK.

Ramy is a game artist and a researcher in AR/VR/MR technologies. He also has industrial outputs in the immersive systems and games domains. He has extensive experience using Microsoft HoloLens and other AR glasses. Ramy obtained his PhD from Staffordshire University, and he has several publications in serious games; gamification; augmented, virtual and mixed reality technologies in cultural heritage. Ramy is also one of the Adobe Certified Expert and Instructors in the UK.

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