Doomslakers at One Shot Saturday (Tabletop RPGs)
Details
Doomslakers
An over-the-top fantasy game of wild, overpowered heroes in a cartoonishly brutal world full of bizarre characters, weird sorcery, and chaotic dungeon-crawling mayhem.
The Gilded Cage
Life is good here on the Isle. Nothing bad has ever happened, or at least while you've been living here (howlonghasitbeen?) Friends, fun and festivals; you can't remember the last time you went to bed in a bad mood (whycantyouremember?) Sure, the dock is broken (wasiteverwhole) but honestly, here on the Isle, you have (E)verything you guy(S) (C)ould ever w(A)nt and (P)retty much anything you could (E)ver need. You're in no rush to fix it. You (before) have (it's) all the time (too) in the world (late).
Wild West Train Heist
It's the 1860s and that there train has something mighty valuable on it. It's time to make it yours but you're gonna have to go through the guards and probably at least one other group of ne'er do wells. A Feng Shui 2 game of fast combat and daring action.
WHAT IS ONE-SHOT SATURDAY?
It's a weekly meet-up in Sheung Wan/Central, focusing on indie games and single-session games (one-shots). 而家所有游戏係英文嘅但如果你要嚟玩中文游戏,我哋會無任歡迎。只要湊啱玩家就行!
You can drop in and play at any One-Shot Saturday – you do not need to have played in a previous session or commit to playing again. Whether you've played an RPG before or not, you're welcome to join us.
Please arrive on time as once the games begin it becomes difficult to properly introduce latecomers.
Join the conversation, make plans, suggest games to play, etc. —
Facebook group: https://www.facebook.com/groups/oneshotsaturdays/
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WHAT IS A TABLETOP RPG?
It's a game in which you never know where the next stop will be, because it’s all down to the decisions you and your fellow players make. Usually one person is the Game Master (or "GM"). Everyone else will be players, taking the role of the characters in the game. The players get to say what their characters say, think, and do. The GM describes everything else in the world.
Then... we play to find out what happens. The game is a conversation: I say something, then you reply, maybe someone else chimes in. We talk about what's happening to the characters we imagine and the world around them. We also talk about the rules, which help us decide what happens next if the next step is in doubt. The rules differ from game to game: some use dice to shape the story, others use cards or something else. It's always a conversation, though.
