Dialect at One Shot Saturday (Tabletop RPGs)
Details
Dialect: A Game About Language and How It Dies
Dialect is a game about an isolated community, their language, and what it means for that language to be lost. In this game, you’ll tell the story of the Isolation by building their language. New words will come from the fundamental aspects of the community: who they are, what they believe in, and how they respond to a changing world.
Spire: Fridge of Flies
You are a dark elf. Your home, the towering city of Spire, was occupied by the ice elves two hundred years ago. You are part of the rebellion that will see it freed. There are plans afoot to redevelop the Black Docks district to better meet the ice elves artistic designs. Stop this by ensuring that the new clerk of works is loyal to the rebellion. Also, make sure the position of clerk of works is vacant.
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WHAT IS ONE-SHOT SATURDAY?
It's a weekly meet-up in Sheung Wan/Central, focusing on indie games and single-session games (one-shots). 而家所有游戏係英文嘅但如果你要嚟玩中文游戏,我哋會無任歡迎。只要湊啱玩家就行!
You can drop in and play at any One-Shot Saturday – you do not need to have played in a previous session or commit to playing again. Whether you've played an RPG before or not, you're welcome to join us.
Please arrive on time as once the games begin it becomes difficult to properly introduce latecomers.
Join the conversation, make plans, suggest games to play, etc. —
Facebook group: https://www.facebook.com/groups/oneshotsaturdays/
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WHAT IS A TABLETOP RPG?
It's a game in which you never know where the next stop will be, because it’s all down to the decisions you and your fellow players make. Usually one person is the Game Master (or "GM"). Everyone else will be players, taking the role of the characters in the game. The players get to say what their characters say, think, and do. The GM describes everything else in the world.
Then... we play to find out what happens. The game is a conversation: I say something, then you reply, maybe someone else chimes in. We talk about what's happening to the characters we imagine and the world around them. We also talk about the rules, which help us decide what happens next if the next step is in doubt. The rules differ from game to game: some use dice to shape the story, others use cards or something else. It's always a conversation, though.
