DragonBane - Mirror Lake - One Shot Saturday Spet 19 (Tabletop RPGs)
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Event full? Please join the wait-list - we almost always end up with space.
DragonBane - Mirror Lake
At the far edge of Mirror Lake sits a lonely house next to the water. Locals know the owner Lars to be friendly enough but reclusive, private. Even so, no one has heard from him for weeks. Has something befallen the kind hermit, or is this a sign of something darker? What is needed is a band of fantasy adventurers brave enough to visit ... the House on Mirror Lake! Let's play Dragonbane, a game of mirth and mayhem.
A Quiet Year - The Oasis
The Quiet Year is a map game. You define the struggles of a community living after the collapse of civilization, and attempt to build something good within their quiet year. Every decision and every action is set against a backdrop of dwindling time and rising concern.
The game is played using a deck of cards – each of the 52 cards corresponds to a week during the quiet year. Each card triggers certain events – bringing bad news, good omens, project delays and sudden changes in luck. At the end of the quiet year, the Frost Shepherds will come, ending the game.
WHAT IS ONE-SHOT SATURDAY?
It's a weekly meet-up in Sheung Wan/Central, focusing on indie games and single-session games (one-shots). 而家所有游戏係英文嘅但如果你要嚟玩中文游戏,我哋會無任歡迎。只要湊啱玩家就行!
You can drop in and play at any One-Shot Saturday – you do not need to have played in a previous session or commit to playing again. Whether you've played an RPG before or not, you're welcome to join us.
Please arrive on time as once the games begin it becomes difficult to properly introduce latecomers.
Join the conversation, make plans, suggest games to play, etc. —
Facebook group: https://www.facebook.com/groups/oneshotsaturdays/
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WHAT IS A TABLETOP RPG?
It's a game in which you never know where the next stop will be, because it’s all down to the decisions you and your fellow players make. Usually one person is the Game Master (or "GM"). Everyone else will be players, taking the role of the characters in the game. The players get to say what their characters say, think, and do. The GM describes everything else in the world.
Then... we play to find out what happens. The game is a conversation: I say something, then you reply, maybe someone else chimes in. We talk about what's happening to the characters we imagine and the world around them. We also talk about the rules, which help us decide what happens next if the next step is in doubt. The rules differ from game to game: some use dice to shape the story, others use cards or something else. It's always a conversation, though. Sept
