Hot Source Talks - Games and Gaming
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Hot Source does gaming!
Come and witness three amazing speakers give their take on the gaming industry, from research, to education to implementation.
Join us for drinks, chit-chat and three talks about innovation and creativity in this exciting area.
Robin Milton
Pathway Manager for Games, Access Creative
https://twitter.com/RobinGamedev
Games - an Inspiring Industry
Robin is a passionate advocate for the growth of the local games development industry in Norfolk. Alongside her role at Access Creative College as a Pathway Manager for Games Design and Development, she helps organise the local community group Norfolk Game Developers.
Robin has previously worked with the Norwich Games Festival and spoken at events for both NUA and UEA on her experience in the games industry.
She is a Women in Games Ambassador and was shortlisted this year for MCV’s Mentor of the Year award as well as the Progression Advocate award by Gamedev Heroes for her work with encouraging young people to consider careers in the industry.
Dom Davis
CTO & co-founder, Tech Marionette
https://twitter.com/idomdavis
"Something About Games"
Dom Davis is a veteran of The City and a casualty of The Financial Crisis. Not content with bringing the world to its knees he then went off to help break the internet before winding up in Norfolk where he messes about doing development and devops. Dom has been writing code since his childhood sometime in the last millennium – he hopes some day to become good at it.
Dom is an enthusiastic and impassioned speaker [read: he gabbles] who uses a blend of irreverent sarcasm and flippant humour to bring complex subjects to a broad audience. Whether or not they understand him is up for debate, but he likes to believe they do.
Dom joins us at the last minute - thanks Dom!
Betty Adamou
Founder, Research Through Gaming
https://twitter.com/BettyAdamou
How Games and Data are Changing the World: The Merger of Games and Research, and how it will affect us all.
Betty Adamou has been developing games as tools for market research for 9 years. Clients come to her with surveys, and Betty makes them into engaging games so they’re more interesting for participants to complete, elicit better recall, and simulate experiences for qualitative insight you just can’t get in real-world settings.
At the same time, Betty still plays games, and she’s noticed something interesting; while Betty develops her clients surveys into games, games (in and outside of traditional entertainment) are becoming more like surveys.
On the one hand, this is exciting. On the other hand, it’s a little scary. Join Betty in navigating these waters as she showcases where games are now, where they’re headed, and why we should all be paying attention.

