Tackling the Hard Problems of XR: Locomotion, Body Tracking, Haptics & More


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Hey everyone! Happy New Year!
This month we're going to take a deep dive into the hard problems AR & VR still have to solve. Locomotion, body tracking, haptics, and more all fall into a class of problems that could take years or decades to fully solve in a convenient and cost-effective way. We'll take a look at the hardest problems that VR has solved so far and the progress we're making on tackling the ones still to be solved.
As always, we'll also cover the latest VR & AR news and will have Quest 3s, Quest Pros, a Pico Neo 4, and other hardware for attendees to test out. If anyone has demo hardware or software they'd like to share or a topic on which they'd like to present, please step up!
Everyone is welcome! Looking forward to seeing everyone there.
-The HoustonVR Crew

Tackling the Hard Problems of XR: Locomotion, Body Tracking, Haptics & More