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Without high-quality immersive audio, even the most stunning XR visuals fall short of true presence. Yet hardware and software consistently shortchange audio to cut costs and reduce complexity - treating our ears as an afterthought to our eyes. What tools do developers have today to build genuinely immersive audio? What can we do to improve the headsets we already own? And how do we push manufacturers to take audio seriously?

From Head-Related Transfer Functions and binaural rendering to acoustic ray tracing and driver-array headphones, we'll cover the full stack of techniques that make virtual worlds feel real, and not just look real.

We will, as always, discuss the latest AR and VR news, and demo the latest hardware and software. Members are welcome to share hardware and software they're developing, give reviews, or speak on topics. If you have something you'd like to present, reach out to us to let us know!

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