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iOS & In-development Hardware
Julie Yaunches, Lead Software Engineer at Grow Labs
Diving into how you both develop an app for consumer-facing use, yet support hardware/firmware that is also undergoing development. Balancing the act of being firmware/hardware debugger, user interface, and end-to-end integration.
Julie has been writing iOS apps for 5 years and has specialized in hardware enabled ones for going on 3 years. Before iOS, she worked in web/API development primarily with Ruby on Rails. She now leads software engineering for the gardening hardware startup, Grow (http://hellogrow.com/).
Creating Motion with Reactive Programming
Jeff Verkoeyen, Software Engineer at Google
The Material Design team puts a great deal of focus on defining effective solutions for user interface design. Our recent launch of the Material Motion specification (https://material.io/guidelines/motion/material-motion.html) is one such example, and yet we're often asked "How do we build it?". This talk will introduce Reactive Motion, a small library for applying reactive programming patterns to motion design.
Jeff Verkoeyen (featherless) is a software designer with 11 years of professional experience designing human interface APIs for engineers. He's shipped pixels for Facebook iOS, launched Google Maps iOS, and currently develops the UI libraries powering more than 60 Google iOS applications.