How to crack a publishing deal & challenges of multiplayer games
Details
Now, we are shifting gears and discussions are getting serious. Let's discuss about cracking deals with publishers, how to prepare, what to expect, how to negotiate and should you actually? Another topic is going to be on challenges of multiplayer games where our tech enthusiasts will talk about several multiplayer scenarios, optimization, managing shit load of active users, sync/async multiplayer and several such things.
Looking forward to see as many as possible and make it a really productive show.
