Audio Design Roundtable
Details
Join us for the 5th IGDA Toronto event of 2025! This time we have a Roundtable about Audio Design at 7pm, followed by our traditional Meet & Mingle at 8pm at Great Lakes Brewpub.
Come to our Audio Design Roundtable to hear about the interesting experiences of our four incredible panelists. We’ll discuss their beginnings in the industry, careers, tools, trends, and more!
There will be time to ask them questions and listen to their Wwise advice!
Meet our Panelist:
Mason Victoria (He/Him) primarily composes for humans, but has been known to occasionally write for robots. Mason has spent over 15 years as an audio director, bandleader, composer, sound designer, and studio engineer before pursuing game audio full-time. Mason currently acts as the Audio Director at Stray Kite Studios, a Texas-based studio that has worked on games such as Fortnite, Tiny Tina’s Wonderland, amongst other titles. As a composer, Mason has had his orchestral works performed in Toronto, Calgary, Los Angeles, New York, and Japan. Find more information about his work at www.masonvictoriamusic.com/
Bettina Calmon (She/Her) is a sound designer at Keywords Studios with a background in game audio and post-production. Originally from Brazil, she spent two years at the indie developer Behold Studios and has been freelancing in audio since 2012. She graduated in Sound Design for Visual Media from Vancouver Film School in 2019 and has been based in Canada ever since.
Charlie Bini (aka Catbaux) (She/Them) is a composer and sound designer based in Toronto, ON. For the last 10 years, she has been creating immersive soundscapes for indie games with a focus on environmental storytelling. Her primary project is Super Animal Royale by Pixile Studios, with which she wears many hats including composition, sound design, programming, voice acting, and content creation. In her free time, she can be found bouldering or taking her two sphynx cats on hikes.
Mike Romaniak (He/Him) is a contributing member of the EA Sports FC Audio Team. He shares his experience from AAA and indie game development, museum installations, the music and theatre industries, and various other creative endeavors. Currently, he has a keen interest in electronics, circuit bending, and audio-driven visuals.
Event
Don't be shy. First-timers are definitely welcome! These events are FREE to attend and YOU DON'T NEED TO BE AN IGDA MEMBER. If you're planning to come, please RSVP in advance so we can prepare our headcount for the venues.
Reminder from GLB:
Please remember that outside food or drinks are not allowed, and we must stay on the west side of the dining room.
