Speech recognition for very-low-resource languages & John Conway's Game of Life
Details
Hello all,
I am really excited to announce the February Meetup of KW Intersections. We will have two interesting talks. The first talk will be about speech recognition, presented by Jonas Robertson from TalkIQ and the second topic will be about the game of Life.
Speech recognition for very-low-resource languages: a case study by Jonas Robertson
One of the major challenges in automatic speech recognition is developing systems for the many languages of the world that have limited resources from which training data can be obtained. We will examine recent developments in building an acceptable ASR system for Acholi, an indigenous Ugandan language, using multilingual training and grapheme-based pronunciation modelling.
John Conway's Game of Life: A Cellular Automaton Safari by Benjamin Turnbull
Cellular Automata have been studied studied since the 1950s as a way of creating systems with incredibly complex emergent properties from systems with a simple finite set of rules. "The Game of Life", invented by John Conway in 1968 is probably the most popular example, and, with the advance of computer simulation, new "lifeforms" are continually being discovered. I will give a brief outline of the motivation and rules behind Conway's game of life, and then spend most of my time demonstrating the discoveries that have been made, from simple repeating patterns, up to a complete Turing machine. All of the examples I use will be from a freely available software program for simulating cellular automata called Gol
