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## Campaign Overview: The Rebuilding of Minkai

This game is currently full.

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Our ongoing Pathfinder 2e (Remastered) campaign is rooted in Tian Xia, in the storied empire of Minkai — a setting built on themes of honor, duty, and the long, slow work of rebuilding a nation after the fall of a tyrant. Its story has since carried our heroes clear across the world, but its heart has never left home.
The Jade Regent is gone. Empress Amatatsu Ameiko sits on the throne, and for ten years she has been quietly, stubbornly dismantling the corruption her predecessor left behind. The empire is healing, but healing is slow — and the rot runs deeper than anyone in the Imperial Palace wants to admit.

The player characters began their careers as agents of the Imperial Survey, traveling Minkai's provinces to restore order, investigate supernatural threats, and serve the empire from the ground up. That work brought them face to face with corrupt officials, monster-plagued towns, and the kind of small injustices that accumulate into something much larger. It also brought them to the attention of the Empress herself.
It was an undercover assignment inside the Imperial Trade Ministry that proved them — a patient, dangerous investigation that reached from mid-level functionaries all the way to the Trade Minister's door. What they uncovered, and how they handled it, convinced the Empress they were something rare: agents she could trust with the work that has no name. Now they are the founding members of the Onmitsu, a hidden hand meant to serve the Throne from the shadows — and their first task is to learn a craft Minkai has never possessed.

That has carried them across the sea to Taldor, an ancient empire on the far side of the world, and its capital of Oppara — to train with the Lion Blades, the legendary and quietly fracturing spies of a rival throne. But someone tried to kill them before their ship ever made port, and no one yet knows who, or why. Guests now in a beautiful and rotten city, they must master the art of the lie without losing the honor they were raised on — and unravel who wants the Onmitsu dead before it has truly begun.

This is a campaign that rewards players who enjoy political intrigue, moral complexity, and a world that takes honor seriously as a theme — now set against a rival empire that treats deception as an art form. Expect meaningful combat and monster encounters alongside the satisfying work of dismantling a conspiracy from the inside, one careful thread at a time.

System: Pathfinder 2e (Remastered), rules as written
Tone: Honor-based political intrigue, investigation, and combat in equal measure. Think less dungeon crawl, more carefully dismantling a conspiracy from the inside.
Schedule: Bi-weekly, every other Saturday
Current Level: 11th, with a long arc still ahead

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To join this game you will need:
A laptop, a licensed copy of Pathbuilder 2e ($5), and availability every other Saturday.

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Please get in touch before joining. Because this campaign is well underway, new players will need to review the current arc, work through character creation with the GM, and get up to speed on the world before sitting down at the table. That conversation happens before anything else.

This game is currently full.

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